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Destiny

Discuss all things Destiny.
Edited by Helykaon: 8/17/2015 1:53:45 PM
15

Prison of Elders weapon reworks (personal opinion)

[b][u]Wolfslayers Claw (Auto Rifle)[/u][/b] Solid AR, 2 changes; 1. arc damage. Locked in. 2. Chasm Rounds (actual perk in DB) this weapon fires faster and more accurately longer trigger is held down. [b][u]Wolves' Leash (Scout Rifle)[/u][/b] Solid weapon; 2 changes. 1. Void Burn, locked. 2. Firefly, we need it on an endgame scout rifle. [b][u]Shadow of Veils (Sniper Rifle)[/u][/b] Normally I wouldn't suggest this but give this Sniper rifle Final Round. It's an assassin's weapon for f*cks sake. [b][u]Servant of Aksor (Fusion Rifle)[/u][/b] This one is tricky, one major change is VOID damage; we have enough arc fusions. Also add Third Eye. The tricky change would be that the name should change from servant of Aksor to "Kalik's Eye" [b][u]Wolfborne Oath (Shotgun)[/u][/b] One change to this weapon, add Cascade, the combo of close and/or Personal and Cascade will dominate. [b][u]The Last Rebellion (Rocket Launcher)[/u][/b] Element: Arc High RoF Mid Blast Radius Mid Velocity Good Stability Magazine: 4 Perks: Clown Cartridge, Grenades & Horseshoes. In my opinion The Last Rebellion (PoE RL) should have functioned like the quad arc blaster on Fallen Walkers.Basically it would take more than 1 rocket to kill, but you would get 8 rockets per heavy pickup. it is a gimmick weapon, not a power weapon. It would be the first [b]extreme[/b] high RoF Rocket Launcher in game. Edit: I will be doing a rework of all PoE weapons when I have the time.

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