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originally posted in: Some silly exotic ideas.
Edited by FabStream41: 8/1/2015 5:57:39 PM
5
Puppeteer: void sniper 1st perk: rodeo (increased stability) 2nd perk: no strings attached: precision kills will turn the enemy against others for a short time before death. Dark abyss: fusion rifle (heavy) (void) (Hand cannon shaped, fusion coils placed were the ammo goes, ammo counter in place of hammer, sights similar to the strangers rifle, the battery is under the barrel) Other notes: very slow charge rate 1st perk: surplus (frequent ammo drops) 2nd perk: dark abyss: the burst from the fusion shot is compressed into one, single shot (similar to a rocket, high velocity, low blast radius, and 50% of normal tracking) Field Medic: kinetic scout rifle Notes: high impact low rate of fire, ambush sniper scope. Starts out with explosive rounds, to reduce precision damage but deal body damage. (Explosive rounds doesn't add damage, just takes a portion of it and disperses it) 1st perk: life support 2b perk: Surgeon's Scalpel: 25% normal tracking (while ADS)(improve accuracy over long distance) precision kills generate a third of your health
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