Puppeteer: void sniper
1st perk: rodeo (increased stability)
2nd perk: no strings attached: precision kills will turn the enemy against others for a short time before death.
Dark abyss: fusion rifle (heavy) (void)
(Hand cannon shaped, fusion coils placed were the ammo goes, ammo counter in place of hammer, sights similar to the strangers rifle, the battery is under the barrel)
Other notes: very slow charge rate
1st perk: surplus (frequent ammo drops)
2nd perk: dark abyss: the burst from the fusion shot is compressed into one, single shot (similar to a rocket, high velocity, low blast radius, and 50% of normal tracking)
Field Medic: kinetic scout rifle
Notes: high impact low rate of fire, ambush sniper scope. Starts out with explosive rounds, to reduce precision damage but deal body damage. (Explosive rounds doesn't add damage, just takes a portion of it and disperses it)
1st perk: life support
2b perk: Surgeon's Scalpel: 25% normal tracking (while ADS)(improve accuracy over long distance) precision kills generate a third of your health
English
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Puppeteer seems a little lackluster in PvP, but VERY nice in PvE. I'd definitely use Dark Abyss, though not all good rockets have high velocity and tracking. and Field Medic sounds like a lot like my Astringent Needle, but just a lot easier to say for some people.
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Ya I was thinking on how the puppeteer could be used in pvp, maybe like a rouge bot w the same armor and weapons
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Puppeteer and field medic are awesome, but I don't really understand the point of dark abyss. Would you mind explaining why it's better than a regular low blast radius high velocity rocket launcher?
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Because you could hold more ammo, opposed to just 6-8 rockets
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Ah. Thanks, that makes sense