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Discuss all things Destiny.
Edited by Lytbringr: 6/1/2015 2:21:21 AM
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Why does Bungie/Destiny PUNISH PvE-ers?!

So I've played Destiny since Day 1. I play with my wife and (she plays as often as I do which is every day), and we do a lot of the non PvP stuff(we even made a small clan). It's not that we aren't competitive we just don't see the point when PvE is fun and has a STORY behind it: The bad guys want to kill you/your God-esque thingy. Kill them first. Very simple but players come back so yay. However, after HoW dropped I've noticed a trend I had hoped I was wrong about: Destiny punishes PvE (player vs. enemy/monsters) while rewarding PvP (player vs. player). My Proof (based on just this week's material and past patches): I have played PvE/PvP equal amounts of time this week to date. 1) Prison of Elder's/Engrams have a RNG Loot table that RARELY pan out while Trials of Osiris tells you EXACTLY what you can win for every win you earn. This means that if you win five matches you are guaranteed Armor while if you do PvE for that same amount of time/effort you are guaranteed NOTHING! 2) Of the plethora of engrams/PoE chests I've accessed I have seen no exotics and the few legendary engrams (love the drop rate of those by the way!!! NOT!!!) have been crap by anyone's standards. Meanwhile 1 in 2 crucible/Trails matches I've played has seen someone gat a legendary, one guy got an exotic and he was in LAST place. 3) This is the biggest pain everyone will feel with me by now: WHY ARE WE STILL PICKING UP GREEN ITEMS!?!? For PvE you stop needing/wanting/USING greens at about Lvl 17-18. We are in the 30's now, so why do the greens keep falling with SUCH frequency?! By the time you hit the mid 20's the rng for Blues should replace greens and hit 80% ish while Greens and Legendaries each cap at 10%. Most legendaries suck after decoding anyway, but this way PvEers don't feel like they worked so hard to get the same trash. On that note Crucible/Trials players get gear better suited to their levels. Why? 4) Grinding: There isn't any in PvP except in Iron Banner. 5) This weak as an example Trials/Crucible is fairly straightforward, the difficulty never changes, while your skills/gear improve. The PoE boss this week on the other hand is the equivalent of a raid boss: Atheon with Instant death on the bubbles instead of a teleport and a LEGION of mobs versus Atheon's controllable few. At the end of a raid you are guaranteed SOMETHING however. For the same HOURS of work in PoE you get 1 Etheric light and a couple chests with items you can practically get ANYWHERE you usually grind (Noticing a trend yet? Bungie thinks that for PvE More Grind=More Fun! Is that what YOU think? Yes you!). 6) The Early Queen missions vs. Iron Banner: One was loosely story related, had a bug that let you farm gear/materials, so they removed it. IT NEVER CAME BACK. Iron Banner was the PvP equivelant, had the same bug, had the bug fixed and now comes out every two weeks to reward PvPers Destiny-wide. 7) Nerfs: When PvEers notice a bug, glitchy boss, or overall unfun pain in the rump it take Bungie MONTHS on average (a fact since some of those bugs still remain even now) to fix/patch. On the same train if PvEers find that rare area, looking at the under side area on Archon priest or the loot cave for starters, that (omg) HELPS them without hurting anyone in the game or out Bungie almost immediately patches it! In PvP it goes like this: "The PvEers got a cool gun that PvP can't get, so we need you to nerf it (the Vex Mythoclast: a little OP in Crucible, but ALL FUSION RIFLES ARE ONE-SHOTS ALREADY)!" or this "Everyone's using the same gun to kill me. I know, one of the Iron banner bounties EVERY day is headstots with Auto Rifles and there's only one gun that's acurate enough for that, and everyone has one by now, but you should totally nerf the gun, not put in a broader, more simple bounty... Wait! You did both a Banner or two ago?" As you can see if you whine in PvP it gets done within 2 weeks to a month. PvE: 2 months to... never. Oh yes, PvE gets the shaft HARD and Deep!!! 8) The patches they do for PvE are few and usually don't help us (weapon tweaks/outfit looks/lack of being able to change face) while the patches for PvP involve nerfing GAME-WIDE every gun at one point or another? Bungie couldn't nerf the guns for just PvP arenas apparently, but instead decided that many of the guns that were used out of the arena should suffer regardless of area. Along those lines let me ask you: Why did they buff Pulse rifles? They say it's because no one used them. That's true becuse most pulse rifles were weak as heck and many still are just look at the impact... usually no more than a sliver. No one uses them except on burns (Oversoul Edict) or because not being able to heal (a PvE punishment found in the hard Crota raid)/dying sucks (Red Death). The last weapon I'll mention is a blatant example of PvP favoritism: Thorn. Obtainable only by toiling through hundreds of kills in Crucible followed by a grueling strike, Thorn has a unique Damage Over Time perk. Let's face it, the perk in terms of PvE SUCKS by doing a low percentage of the the initial damage. What that means is that all those High HP shielded Knights/Captains that you wish you could DOT barely feel it while dregs and thralls that you can one-shot anyway never will. In PvP, however, Thorn is one of the most-used weapons, not for it's power (it's still bout average as Hand Cannons go), but because once again: Not being able to readily heal sucks. In conclusion: Bungie hates PvEers. Is that why the story continues to be so weak and lackluster (Not one HoW cutscene, Bungis?), while PvP continues to gain new material like Trials, another Iron Banner, and the Tower? Why PvP has better drops AND rewards like special PvP-earn only gear, low rates of blues and NO GREENS? Why PvP has more maps/locales like Mercury and the aforementioned Tower? I can't make you agree, but Bungie practically SCREAMS it at us every week. Bungie, I understand that PvP games are a competetive market, but story-rich, PvE MMO's for consoles are new ground! Don't focus so heavily on your competition when you could be preventing future competitors on another front YOU CREATED. tl;dr: Talking about issues with Destiny. Namely: PvP gets ALL the bribes/perks/equipment and special attention after house of Wolves. I prove that Destiny favors PvP players over PvE in ALL aspects of gameplay and patching.

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  • [quote]So I've played Destiny since Day 1. I play with my wife and (she plays as often as I do which is every day), and we do a lot of the non PvP stuff(we even made a small clan). It's not that we aren't competitive we just don't see the point when PvE is fun and has a STORY behind it: The bad guys want to kill you/your God-esque thingy. Kill them first. Very simple but players come back so yay. However, after HoW dropped I've noticed a trend I had hoped I was wrong about: Destiny punishes PvE (player vs. enemy/monsters) while rewarding PvP (player vs. player). My Proof (based on just this week's material and past patches): I have played PvE/PvP equal amounts of time this week to date. 1) Prison of Elder's/Engrams have a RNG Loot table that RARELY pan out while Trials of Osiris tells you EXACTLY what you can win for every win you earn. This means that if you win five matches you are guaranteed Armor while if you do PvE for that same amount of time/effort you are guaranteed NOTHING![/quote] Uhh... Armor Cores and Weapon Cores? [quote]2) Of the plethora of engrams/PoE chests I've accessed I have seen no exotics and the few legendary engrams (love the drop rate of those by the way!!! NOT!!!) have been crap by anyone's standards. Meanwhile 1 in 2 crucible/Trails matches I've played has seen someone gat a legendary, one guy got an exotic and he was in LAST place.[/quote] Most of the new legendaries are pretty bad. And exotics are just shards if you don have it already. [quote]3) This is the biggest pain everyone will feel with me by now: WHY ARE WE STILL PICKING UP GREEN ITEMS!?!? For PvE you stop needing/wanting/USING greens at about Lvl 17-18. We are in the 30's now, so why do the greens keep falling with SUCH frequency?! By the time you hit the mid 20's the rng for Blues should replace greens and hit 80% ish while Greens and Legendaries each cap at 10%. Most legendaries suck after decoding anyway, but this way PvEers don't feel like they worked so hard to get the same trash.[/quote] Armor and Weapon parts? They're there for an easy dismantle. If you want to rank up just use blue engrams. [quote]On that note Crucible/Trials players get gear better suited to their levels. Why?[/quote] Cause it benefits all aspects of PvP and not just Trials? [quote]4) Grinding: There isn't any in PvP except in Iron Banner.[/quote] This is the base of the game. Iron Banner counts as PvP. [quote]5) This weak as an example Trials/Crucible is fairly straightforward, the difficulty never changes, while your skills/gear improve. The PoE boss this week on the other hand is the equivalent of a raid boss: Atheon with Instant death on the bubbles instead of a teleport and a LEGION of mobs versus Atheon's controllable few. At the end of a raid you are guaranteed SOMETHING however. For the same HOURS of work in PoE you get 1 Etheric light and a couple chests with items you can practically get ANYWHERE you usually grind (Noticing a trend yet? Bungie thinks that for PvE More Grind=More Fun! Is that what YOU think? Yes you!).[/quote] Quodron is literally the easiest boss since Archon Priest with Solar Burn. At the end of PoE you are guaranteed cores in your first run through. Two chests and another granted you have a treasure key. Chests can be farmed if you wish. [quote]6) The Early Queen missions vs. Iron Banner: One was loosely story related, had a bug that let you farm gear/materials, so they removed it. IT NEVER CAME BACK. Iron Banner was the PvP equivelant, had the same bug, had the bug fixed and now comes out every two weeks to reward PvPers Destiny-wide.[/quote] Queen's Wrath had lackluster weapons and some crappy armor. The only good weapon that came from it was The Supremacy. Which is now her benevolence. [quote]7) Nerfs: When PvEers notice a bug, glitchy boss, or overall unfun pain in the rump it take Bungie MONTHS on average (a fact since some of those bugs still remain even now) to fix/patch. On the same train if PvEers find that rare area, looking at the under side area on Archon priest or the loot cave for starters, that (omg) HELPS them without hurting anyone in the game or out Bungie almost immediately patches it![/quote] Agree. [quote]In PvP it goes like this: "The PvEers got a cool gun that PvP can't get, so we need you to nerf it (the Vex Mythoclast: a little OP in Crucible, but ALL FUSION RIFLES ARE ONE-SHOTS ALREADY)!" or this "Everyone's using the same gun to kill me. I know, one of the Iron banner bounties EVERY day is headstots with Auto Rifles and there's only one gun that's acurate enough for that, and everyone has one by now, but you should totally nerf the gun, not put in a broader, more simple bounty... Wait! You did both a Banner or two ago?" As you can see if you whine in PvP it gets done within 2 weeks to a month. PvE: 2 months to... never. Oh yes, PvE gets the shaft HARD and Deep!!![/quote] Agree. [quote]8) The patches they do for PvE are few and usually don't help us (weapon tweaks/outfit looks/lack of being able to change face) while the patches for PvP involve nerfing GAME-WIDE every gun at one point or another? Bungie couldn't nerf the guns for just PvP arenas apparently, but instead decided that many of the guns that were used out of the arena should suffer regardless of area. Along those lines let me ask you: Why did they buff Pulse rifles? They say it's because no one used them. That's true becuse most pulse rifles were weak as heck and many still are just look at the impact... usually no more than a sliver. No one uses them except on burns (Oversoul Edict) or because not being able to heal (a PvE punishment found in the hard Crota raid)/dying sucks (Red Death). The last weapon I'll mention is a blatant example of PvP favoritism: Thorn. Obtainable only by toiling through hundreds of kills in Crucible followed by a grueling strike, Thorn has a unique Damage Over Time perk. Let's face it, the perk in terms of PvE SUCKS by doing a low percentage of the the initial damage. What that means is that all those High HP shielded Knights/Captains that you wish you could DOT barely feel it while dregs and thralls that you can one-shot anyway never will. In PvP, however, Thorn is one of the most-used weapons, not for it's power (it's still bout average as Hand Cannons go), but because once again: Not being able to readily heal sucks.[/quote] Agree. [quote]In conclusion: Bungie hates PvEers. Is that why the story continues to be so weak and lackluster (Not one HoW cutscene, Bungis?), while PvP continues to gain new material like Trials, another Iron Banner, and the Tower? Why PvP has better drops AND rewards like special PvP-earn only gear, low rates of blues and NO GREENS? Why PvP has more maps/locales like Mercury and the aforementioned Tower? I can't make you agree, but Bungie practically SCREAMS it at us every week.[/quote] I'm sure they don't hate PvErs since PvP is their top priority right now with all the Trials issues. From where I'm standing Bungie has fixed the Treasure Key famine for PvErs and I thoughts it was fine. But since everyone complained that it was too rare they fixed it anyway. [quote]Bungie, I understand that PvP games are a competetive market, but story-rich, PvE MMO's for consoles are new ground! Don't focus so heavily on your competition when you could be preventing future competitors on another front YOU CREATED.[/quote] tl;dr: Talking about issues with Destiny. Namely: PvP gets ALL the bribes/perks/equipment and special attention after house of Wolves. I prove that Destiny favors PvP players over PvE in ALL aspects of gameplay and patching.

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  • Number 8 is true, all the others are just biased lies.

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  • 80% of the game's content is PvE and this is what I enjoy about the game. They only gave one new mode for PvP which was a pleasant surprise. They made PvE harder because everyone complained it was too easy!

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  • 1. Because the lead writer left them 2. Bungie lacks creativity, that's why so many weapons and gear look the same and they haven't been able to fill in a story. 3. The 15% aka PvPers have whined and cried over the months that they weren't cared about. And 4. I think Activision is pushing PvP

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    • You did t like the DLC with the all new areas of playing the old o es backwards ?

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    • I TOTALLY disagree with the OP. To say punish, that word denotes something was taken away from you. Anything in Destiny has to be earned. We live is a society today that tells D+ students that they are as skilled as A+ students. I'm glad Destiny is not spreading that bullshit. Because the reality is if someone has the skills they should be rewarded for their efforts to build that skill. I worked hard to move my day one K/D average from under a .50 to almost a 1.0 and in trials have over 85% win percentage. But my efforts over the past 8 months to get better should be ignored?! Yea little jimmy you might be a A+ skill, but Sam got a D+ but we're going to give him a A+ too because it's fair. WHAT BULLSHIT! that's not fair to A+ PvP players. And people who complain that PvP players are a minority need to thank a PvP player. Why? Because game design, wether FPS, fighting games, RTS, the most solid game mechanics are born from the PvP players demanding a competitive game. Not even balanced but a competitive environment, and the symptoms of a competitive game is: Solid game play mechanics, the nuances play well, multiple ways to win. Strategies and counter strategies exist. And they do, so thank a PvP player, as PvE benefits from it. Good PvP players adapt. AR not great, we adapt. Thorn a good gun, we have strategies to beat it. (I don't use Thorn) we adapt. Running with poor group of players, we adapt and still try to get a 1.0 KD at minimum. We adapt. But people complain. Sorry I know your probably not the focus of my frustration, but I'm just so tired of people not recognizing the full context of how all these pieces work together. Destiny is a great game, but you wouldn't know it reading these forums. I honestly don't know why many people in these forums play the game. All they do is complain. Not saying feedback is bad. Obviously it's not, Bungie has a feedback forum for a reason. But people don't put constructive feedback, they complain. They sound like my 2 years old but they are 20 year olds, 30 year olds, 40 years olds, sounding like babies. If Ya got feedback put it in the feedback forum in a constructive manor. You got complaints then STFU and stop playing this game. Please leave! Why you playing a game you don't like anyway? I can't wait for people who complain to leave. Destiny will be a better atmosphere when that happens, good riddance to bad rubbish. Again OP I know I went "to far" and some of this is not directed at you. But some people reading this need to hear this.

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    • Edited by Fenrir VI: 6/9/2015 10:15:36 PM
      The base game and TDB were almost entirely PvE oriented and HoW has a hefty PvE offering as well, and you are ok with that, but when bungie FINALLY gives PvPers an endgame and you're all salty about it. Thats the general idea I got from this post. Bungie has been way more stingy with PvP content than PvE content by the way. PvPers have normal crucible, IB once a month, and now trials. PvEers on the other hand have 2 raids, strikes, PoE,, nightfall, weekly heroic, ect ect

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    • Simply pvp requires no ongoing creativity. Its different every time because of the real players. Story on the other hand requires lots of creativity and we expect a new bit to be dished up daily. Pvp rewards should be vest for pve and vice versa that way we would play both. Raid difficulty should be increased. Raid training or relic tutorials should be included. Reward tables should be reviewed.

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    • Sorry but bungie isn't punishing anyone, you are punishing yourself for skipping out on content of Destiny. They don't give pvpers any more chances for say etheric light than pve players, they give each character oh so many chances. What you choose to do to get said light is your own decision and if you choose not to do the crucible that's no one's fault but your own.

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      • They nerfed lot cave because fags reported people for stupid reasons i.e pve people got butthurt and ruined it for themselves.

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      • This is the first part of destiny pvp based. So you got the main game, the dark below, and now house of wolves doesn't go all pve out so you say you're getting the shaft? I hate this community.

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      • Simple reason is that generally PvP is cheap and easy to add in more of.

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      • love this post. Bungie just gave every PvE-er the middle finger this time around and as well as the next DLC. Caring only for the PvP side of this game anymore.

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      • Unfortunately PVP gets butts in the seats to jack up the player population so it looks good when they do their stock update calls. Notice that POE and the wolf bounties take a little longer than normal stuff. This ups the time played. PVE is weak in this mess, so those looking for true story, bits of RPG have figured out that it isn't here and gone elsewhere. Ever notice POE is PVP-like: go do 5 rounds, no reason behind it, win the rounds, get crap (literally). I have only gone through the 28 version of POE, don't see why I should even try the higher level. It is boring. By about the third time through, the spawn points are known so camp and kill as they come out. Use Bad Juju and pick them off as they come out. Was hoping for something better, but should have known by now. Not sure I'll get whatever crap they are shoveling in the fall. Probably not. The only reason I am still playing is for venting after work. Have done the missions so many times, I don't have to think, so I can just kill stuff. I have the Witcher 3, and I actually have to keep track of what I am doing because there is a story, as well as difficulty in the combat. If Fallout comes out when it has been hinted, I'll never look back (October 20-ish).

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        • Op trust me when I say there's a lot of fun to be had in pvp. I PvE mainly but had a blast this last Iron Banner. Pvp in destiny is taken a lot less seriously than most other games that focus primarily on player vs player. After all with the amount of goofy things happening how could you take it serious?

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        • You are only punishing yourself by not playing all the game has to offer you cannon expect to be able to complete a game without doing all activities in a game. As for some of your comments, PVP does increase in difficulty as your stats get better you get mached agenst people with stats closer to your own.

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          • Honestly, I'm kinda glad PvP players got some worthwhile end-game content, and this is coming from a PvE player who hates PvP. For the longest time, all they had was Iron Banner, and even then, that barely counts as end-game. [spoiler]oh, and I've never found the patches to be that bad for PvE. I still use auto-rifles against regular enemies, and they still work fine. [/spoiler]

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          • Edited by BigNakedDan: 6/9/2015 3:06:22 AM
            PoE has guaranteed drops. Don't believe me? Talk to Variks.

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          • Edited by SnakiestOrc7366: 6/9/2015 1:23:59 AM
            I agree with your OP and thank you for taking the time and effort to place these before the destiny community. Bungie imho, seems to be attempting to use the PvE as a way to entice players in with the intention of ultimately moving them on to PvP recreating their PvP success aka Halo ( paranoid much ... who me? You bet! Doesn't mean it isn't the Bungie goal). FYI, there is now being floated, on an alternative information/opinion site, of Destiny possibly becoming an e sport PvP player game. Fine, imho if they want to do that then hive off the PvP side of the game and make it a separate entity with their own dedicated servers, "Destiny Arena" or what ever they want to call it. Bungie needs to decide what the game ultimately is supposed to be, stop dicking around. Make a decision and then back it and TELL THE USER BASE WHICH IT IS and act accordingly, not say one thing and then do the opposite so we can make an informed choice, we stay or we go (vote with our wallets). Bungie can't have their cake and eat it too. I fully expect a barrage of abuse and derogatory comments. FLAMES IGNORED.

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            • I shall always punish you. Should you wish to know true punishment of the player, play dark souls 2 as the naked man class.

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            • I agree with most of your opinion. It's much easier for Bungie to make a handful of new maps to put players running in circles and sell it as the next destiny wonder. Also that's the only way they can make the game survive, considering the abysmal lack of story and PvE content that has any meaning. They screwed the PvE part of the game from the beginning and now they're putting all their hopes in PvP.

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            • 1
              Why do we have to play your godawful pve just to get the exotics we want ?

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              • Your views are skewed for sure. If you play pve which is prison you are guaranteed armor for completing 32 and weapon and etheric light for 34. The list of rewards is pretty even

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              • Edited by Armored_Guardian: 6/8/2015 11:58:59 PM
                Anyone can PvE. It's easy to learn and easy to master. But PvP, on the other hand, takes serious skill to perform well. It's unpredictable. Every enemy in your way is a serious threat that has to be dealt with immediately or they will blow you to pieces within seconds. No PvE enemy can do that. It's [b]f*cking hard[/b] to go 9-0 in Trials. It's very fast paced. You can lose your winning streak in a matter of mere moments if your team isn't well coordinated and skilled. Prison of elders, on the other hand, is beyond easy. All the adds die in a couple of shots and deal barely any damage back. Crucible enemies can take loads more damage and can dish out even more in return. You need [b]skill.[/b] plain and f*cking simple.

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                • I'm good at both, play the Crucible learn what works best for you and utilize it.

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                • PoE loot. Beat 32, 34, and 35. Get as follows: Armor Core, Weapon Core and Etheric Light, Armor AND Weapon Core AND Etheric Light. Plus access to the chests. A little bit of teamwork here guarantees you these rewards. ToO. Must not suffer too many losses. Weekend only event. The best PvP players come here so your S game is required. Cheaters, DDOSers, lag switchers flock here in droves. PoE gives you access to 4 guaranteed opportunities per character to get upper tier Light gear for, relatively little headaches. ToO offers 3 guaranteed chances for upper tier Light gear per character, with the stipulation of not losing too much to other players. Their best rewards are only handed to them when they go unbeaten, not the easiest thing to do. I'm a PvE mainly and I don't think it's unfair.

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