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Edited by Majesty: 5/26/2015 2:31:06 PM
10

Best Sunsinger Exotic

Hey guardians I was wondering since I just started a Sunsinger what's the best exotic for this? I want to play PoE VoG CE and crucible thanks (I have the ram but not sure if that's good for Sunsinger as well)

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  • Edited by Blyndwolf: 5/26/2015 4:05:18 PM
    For PvE, it depends on the encounter and your perk loadout. For instance, if you rock Gift of the Sun with fusion grenades, [u][b]Starfire Protocol[/b][/u]'s exotic perk is useless. You should use ingnite (or angel of light) instead. Starfire protocol requires that you use fusion grenades for it to be worth the exotic slot. [b][u]Heart of the Praxic Fire[/u][/b] is almost always a solid choice, but it's usefulness is lost if you use fireborn and only pop radiance when self-rezzing. The extra cool downs are best used offensively to make orbs for teammates. Grenades should be chosen by what you are personally most effective with. Some people swear by forebolt grenades with ignite and viking funeral (especially for PvP), but I personally feel like I put out more damage with fusion. Solar grenades can be useful in certain situations (see below). I haven't used the [b][u]Ram[/u][/b] yet, but my understanding is that it is better for voidwalkers, although it has benefits for sunsinger as well. Solar grenades are often useful for controlling enemy movement, especially in hive waves. [b][u]Sunbreakers[/u][/b] increase the burn time for solar grenades. The extra burn time for solar grenades is nice when using them for that, but I don't think the extra burn time makes up for the extra cool down yoy can get with HotPF. [b][u]Claws of ahamakara[/u][/b] can be useful for having a second charge of flame shield. TBH, though, I have never really felt viable with that extra melee charge. Maybe now by using a weapon with army of one, it might be worth having the extra charge and running gift of the Sun so you can have the extra charges to store the energy regained through army of one. [b][u]Apotheosis veil[/u][/b] has a very niche use. If you use radiance defensively, the heal can be nice, but I feel like exotic perks should enhance damage output in addition to adding to survivability. AV pretty much is just defensive. Finally, [b][u]light beyond nemesis[/u][/b] is extremely useful in PoE. In the higher level encounters, your teammates are going to need orbs. LBN helps increase the output. It also helps revive and get revived faster. Unless your team is super MLG pro, chances are someone on your team is going to need a revive at some point. I hope this was somewhat helpful. Edit: for crucible, [b][u]void fang vestments[/u][/b] are super cheesy, but useful. You always spawn with grenade energy, so fusion grenades + gift of sun + void fang means two fusion grenade kills every time you spawn. Also, I didn't mention the obvious voidwalker helm Obsidian mind. No for sunsinger. Inverse shadow comes on legendary helms, so don't use OM as a sunsinger.

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