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#Gaming

Edited by Kafuu Chino: 5/14/2015 9:43:59 PM
20

Metal Gear Solid V: The Phantom Pain info coming June 9

[url=http://www.metalgearinformer.com/?p=19265]Hype.[/url] [url=https://twitter.com/GameOverGreggy/status/598155791355351040]More Metal Gear Online to be shown at E3.[/url] edit: [url=http://www.metalgearinformer.com/?p=19357]More info from European gaming press[/url] [quote]In this mission, Episode 6 (“Where do the bees sleep?”), I’m 4% into the game, at about 7 hours of gameplay, give or take.[/quote][quote]Obviously, I can’t talk a whole lot about it right now. But it feels like Peace Walker blown out to huge, open-world proportions.[/quote][quote]So far, I’ve Fulton rescued people, supplies, and…a massive bear. The bear was very challenging! Took 10 tranq darts. In addition to soviet troops, I’ve also encountered mysterious super soldiers on this mission. These “Skulls” are very fast, and are clearly biomechanical in nature.[/quote] Gamespot's Peter Brown Twitter Q&A: [spoiler]Q: Can you still tranq/cqc skulls or are they like snatchers in jamais vu where something is preventing anything but outright killing? A: they are so strong that I wouldn’t dare try at this point. Q: How was the weapon variety/recoil? Do the guns feel meaty? A: There are a lot of weapons at the moment, many w/unique characteristics. Q: How does open world MGS feel? Open world games generally have quests, stuff to explore and find. A: Lots of that so far. Both prescribed and organic Q: Are there any map restrictions? A: None that I’m aware of at the moment, but I’ve been focusing on missions. Q: These biomechanical soldiers, can you give us some more info on them? Do they talk or make noises? Any info would be great A: They didn’t talk. They’re commanded by someone familiar, however. Can’t say more. Q: Have you been introduced to new characters? Yes or no would do :) can understand your position! A: Yes. Q: How has the enemy ai been? A: A good mix, actually.[/spoiler] ExtraEye's Francesco Fossetti Twitter Q&A:[spoiler]Is it a technical improvement over GZ? “Some texture effects are not as good, but environments immensely more wide!” What is not as good? “Certain textures, bump map type. But the code isn’t final!” Was it the PS4 version? Is it at the level of the E3 trailer? “PS4 version. I’d have to rewatch the trailer but the quality is really high!” Does it run at 60FPS? “All 60. Dips almost absent, really sporadic and mostly during cut scenes.” How deep is the MB customization system? “Very deep, well implemented even if initially not too intuitive. You can build bridges, place armies and create divisions of soldiers with specific tasks who can help you during missions (recon, gadget development).” Can you request an intervention of a squad of soldiers from Mother Base, or just support helicopters? “For now support. Recon, supply drop, bombings.” Has the ‘open’ approach to boss fights convinced you, or do you lose something? “The first I have encountered! And it’s beautiful!” [/spoiler] [quote]Regarding Kojima, Konami said they will provide clarity soon. In the game however, he is present everywhere, from the titles to the posters. [/quote]
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