JavaScript is required to use Bungie.net

Destiny

Discuss all things Destiny.
Edited by BlackenedBoy: 5/14/2015 3:31:08 PM
9

Calling all Hunters!

I've put 600-700+ hours into a Warlock. I then started playing a Titan, deleted my main Warlock to make 2 Titans and never looked back that was months ago. Now I want a secondary character. I remade my Warlock and started using Hunter. I think the Hunter is pretty cool. It just has this cool vibe to it. In PVP Hunters are pretty good. It's just as enjoyable as my shoulder charging, fistful of lightning Titan in PVP. However in PvE I'm at a loss. I don't feel all that powerful. When comes to smaller enemies I dispatch then very quickly with the combination of precision weapons and throwing knives, quick and easy one shots. But when it comes to things more powerful, I don't feel that great. It also feels like I can't appropriately support my team against difficult enemies aswell. Golden Gun is good on majors or ultras if I pop a few sniper shots into them first, but what's the point if 2 or 3 more shots would've killed him anyway. Any tips guys?

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I almost always run gunslinger. I typically use a hand cannon and use chain of woe and gunslinger's trance. Clear mobs to build stability and reload, then use a sniper for the heavier baddies. With the increased stability it is easier to chain your headshots on them. Or use a LMG with the boosted stability for the v sane reason. Or if using a shotty triple jump is great for hit and run. Get in quick and fire a few shells and get out. You don't want to stand toe to toe with a lot of things. Golden gun is great for those mid tier enemies that other classes might not want to use a super on, but are still really annoying. Like a couple of boomer knights or something. Hit the ones that give you two orbs instead of the little guys who give one. Most of those should still drop in one shot.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Dealing with high level enemies as hunters is a lot more gun skill I would say but I don't think the other two classes have any other better advantages towards bosses and such anyways. But as far as supporting, well you're half way there. You've acknowledged the fact the GG and Arc Blade are useless against anything yellow so don't bother. Be the mob clearer. If it's what we're good at might as well accept it. Arc Blade does well against red mobs if theres no light switch modifier otherwise slap some invisibility perks on that Bladedancer and your playing medic. Just be smart about it, don't try Arc Blading your way through the VoG when there's Fanatics and Supplicant s that will blow up in your face. GG I like to have combustion to get some extra damage on the enemies around the target otherwise just pick 3 (or 4) unlucky reds and fire away. Again with a VoG example, works nice for clearing Supplicants during Atheon or helping out with the troops in the portal. If you want to use it on a yellow, go for it just don't expect any great results.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Hunters aren't really meant to deal lots of damage. Our most powerful grenade is a tripmine. Gunslingers are meant to keep their distance from enemies. Throwing knives, a ranged super, and grenades that must be perfectly thrown. A scout rifle, sniper, and rocket launcher go best with the gunslinger subclass. Golden Gun isn't meant to do damage, but finish off enemies and create orbs. Save it in PvE when yellow health enemies are near death. BladeDancer is an up close and personal subclass. Grenades can take out multiple enemies that are nearby doing little to no damage to you. When cornered, use your grenades as an escape. You could also use the blink strike to escape. The arc blade isn't good against powerful enemies or create orbs, but it's good for weak mobs or when you are cornered and low on health. Using the hungering blade (I think it's called) will restore health upon kills. You also aren't able to take much damage and you're slow to heal, but it's easier to evade incoming bullets. Gunslinger triple jump works best in my opinion. We are also the best suited for reviving teammates. Going invisible is of course the best solution, but it doesn't last long without the perk to extend its duration. So I improvise, but this is just me with every class. Hold the revive button with my index finder, thumb on the right analog stick, and my middle and ring finger are on the shoot and melee buttons. I can turn around and fire or melee now if anything shows up. I adapted this while playing as a hunter because I always died while reviving.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    2 Replies
    • /only read title *Hello you've reached Titan.

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      1 Reply
      • Edited by Iucidium_1982: 5/14/2015 3:24:45 PM
        Hunter with more powerful enemies takes more skill and awareness. Scout rifles for days

        Posting in language:

         

        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        4 Replies
        • Edited by TiiDDii: 5/14/2015 3:55:54 PM
          Bladedancer is the only reliable source for your teammates. Turning invisible to heal them or to get you out of a funky situation. GOLDEN GUN IS POINTLESS IN PVE UNTIL THEY BUFF EVERY SHOT TO HIT LIKE A ROCKET. It makes no sense that my sniper (or any sniper) does more damage than GG. Golden gun is a waste in PVE and not valuable at all with its super. Stick to Bladedancer :)

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        • Snipers, tracking rockets, Scout Rifles/HC All you need to be good

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        • My favorite way to play a hunter is scouts with high impact, high stability. Satirienne rapier or badger, for example. Crits on those are easy to land and killer, and when that's stacked with the gunslingers trance and chain of woe you really start to feel powerful. Also, bladedancer with fast twitch and hungering strike is great fun :)

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        • If your using Gunslinger, then don't forget your daggers. I keep mine on automatic reset w/a precision kill. Also, use enemies killed w/golden gun explode.

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          1 Reply
          You are not allowed to view this content.
          ;
          preload icon
          preload icon
          preload icon