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Edited by Juggernaut: 5/14/2015 2:26:27 PM
2
Weapon balance is a nudge away from being really good. I don't think Hawkmoon needs any work, it operates pretty much as it should and the range/stability nerf balanced it pretty well but still left it feeling like an exotic weapon. Thorn needs a RoF nerf to reduce spammability. A two shot head shot is only ok on a weapon which cannot be spammed. TLW needs a more severe range nerf (think 4th horseman) or a decrease to impact to require 1 more bullet under all conditions, it isn't just really good in close quarters it outperforms everything no question. Red death is in questionable territory as it is indisputably extremely good but has a low RoF, demands quite a bit of precision, and is range limited by its burst so I believe it to be in Hawkmoon category: exotic operating as intended. Fusion rifles are solid right now. They occupy that high skill gap territory where you don't see many but the guys who are good with them make life nightmarish. I'm appreciating my Cleansing more and more. Shotguns getting a range nerf won't be the end of the world for them, make them require two shots to kill more often doesn't do much to weaken the class as map design favors them too much anyway. Scout rifles are pretty much exactly where they need to be. Map design is really the only hindrance to those old school halo guys ripping ass with them. Same goes for sniper rifles, this is mostly map design. Bring back the large maps and watch scout/snipers emerge from the shadows where they've been waiting to feast on souls. Auto rifles need more dmg. If you've gotta give them a range nerf to limit them that's fine, map design also favors autorifles in this game so a range nerf doesn't hurt much. But for love of everything sacred give them enough dmg to be usable in both pve and pvp even if you have to make the buffs relative to the game mode (20% increase in pve, 10% increase in pvp for example). Heavies are balanced (in an unbalanced kind of way) but it should be noted that almost everyone uses the low RoE high impact variants rather than the high RoF low impact/stability ones as they are much easier to kill with and field scout turns them into monsters. Note to new guardians, they are going to remove field scout from those low RoF archetypes I can feel it in my bones. Do not dismantle your good field scout machine guns. Which brings me to my final point: The goddamn lag is what keeps people out of the crucible. It cripples the game mode and creates a frustration that eats at your soul until you can't -blam!-ing take it anymore and throw your remote out the window, followed by your playstation, followed by your t.v., followed by your little brother.
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