Fantastic idea, bosses that actually require movement and strategy to beat would be pretty awesome, but the bosses would need proper loot tables and actual useful rewards to make it worth the time it takes to kill them.
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That is kind of what the new strike in house of wolves is like
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The time to kill them won't actually change too much. Could actually be shorter with a few skilled players. The reason behind this is now you can decrease mob counts--increase focus on the boss--and lower the bosses overall health. They become quality bosses instead of bullet sponged turrets.
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Really that is all the bosses are. Would take just as much time if they stood still.