Here are two weapons, crafted with love.
Omnipresent
"It feels like being a god some times"
Design-
Appears to be an overly large sniper rifle of Fallen make, but with a Vex eye scope and an always charging fusion rifle part.
Detailed description-
Research on scavenged weapons and Vex axis minds by the warlock council Obsidian Cathedral, the weapon produced from their efforts combined all available technology of the council. Using material dispersion and vex hive minds, this weapon can't be stopped by anything.
Obtaining-
Kill hobgoblins with precision damage to randomly obtain [b]Vex Oculars[/b]. After this, Cyclopes will spawn throughout Venus. Kill them to obtain [b]Relay[/b]. Now, blow up skiff turrets to obtain [b]Acceleration coils[/b]. Take these to a new location on your navigator, the obsidian council. They will create this weapon.
Function-
Operates off heavy ammo.
4 round clip-20 reserve ammo
Low fire rate
Impact bar crossed out with yellow and black hazard bars
Range extremely high
Reload low
Perks-
Armor piercing rounds as a hidden trait
Perk 1-
keyhole "opens a temporary rift in materials, allowing bullets to pass through all obstructions"
Select 1/3-
Faster reload
Perfect balance
Oversized rounds
Perk 2-
Omnipresent "using vex communications and tracking, all enemies visible to you or you allies will become outlined through walls and remain visible for 15 seconds after losing sight of the enemy."
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This weapon features two hand cannons as a set.
[b]Romulus and Remus[/b]
[quote]Named after the founding twins of a long ago empire, these weapons are inseparable[/quote]
[b]Weapon design: [/b]
Identical with a carved design of a mother wolf on the side, they appear to have a hammer forged look to them. The only variation between the two will be its color, with one being gold with silver designs, while the other has silver with gold designs.
[b]Obtaining[/b]
You must complete [b]Every[/b] story mission, strike and raid with the same person, in no particular order. After completing them all, you and your friend will be teleported to a private arena. You must kill you friend to escape, and the survivor will receive this gun. The loser will also receive them, but with a different perk.(see below). You can only obtain this bounty once per friend per completion.
[b]Mechanics:[/b]
Because the guardian is holding two weapons, hip fire is the only shooting option. Both triggers will fire the guns respectively, and recoil will affect each hand separately.(if that's not too much to ask for). When swapping to or from this weapon, the guardian will twist the guns apart and spin them to ready.(like TLW). And vice versa for storing them. When shown on the guardian, the two weapons appear to be joined at the sights, and stored on the back.
[b]Perks:[/b]
Hip fire: increases accuracy when firing from the hip.
Tree perks:
Perfect balance
Send it
Flared magwell
Lead by Example: kills with this weapon provide a damage boost to you and your allies.(crowd control mechanic)
(For those that lost) In memoriam: replaces lead by example: when an ally dies, you gain extra ammo and your mag is refilled instantly.
English
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Well… might as well link my rocket launcher here while I'm at it. [url]https://www.bungie.net/en/Forum/Post/142920279/0/0[/url]
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I think the first exotic is a horrible idea the 1st perk and "exotic" perk are both pretty much both exotics especially after making the impact ridiculously high
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Also, it uses heavy and the slot, so...
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1, how did you find this post? 2, the suros first perk used to be exclusive to it, so an upgraded version of AP rounds is fine. 3, the guns main perk would be mostly useless without the AP. 4, game design isn't supposed to be limited by the past, and should innovate for the future.
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If I was a HR person for Bungie, you would have a new job.
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yo, i'm just sayin that hand cannon combo looks amazing....plus nice creativity on how to obtain these weapons; imo bungie could learn from you