JavaScript is required to use Bungie.net

#feedback

Edited by HastyRaccoon: 3/28/2015 6:40:27 PM
82

Some silly exotic ideas.

Just feeling bored and thought of a few things for fun. =P *Edit: I wanted to add a few more to the list, but it wouldn't let me...either way, I made the Astringent Needle a little more appealing and fixed a typo. Off to start a new list! =D The Beat (Pulse Rifle) 1st major perk: Secret Round 2nd major perk: The Beat - Every second shot in each burst deals significant bonus damage. Astringent Needle (Scout Rifle) 1st major perk: Spray n' Play 2nd major perk: Medic - Landing a precision hit on an ally will cause them to regenerate health. In addition, enemies that take damage from this weapon are poisoned for a short period of time. Multiple shots do not stack and have a slight cooldown period. Tactical Insert (Auto Rifle) 1st major perk: Life Support 2nd major perk: Tactical Insert - If you die with both a full Super and have this weapon held, you are able to Self-Revive. Doing so uses up all of your super energy with no other added class benefits besides the Self-Revive. Holdout Houdini (Secondary Hand Cannon, Kinetic DMG) [Starting perk: Concealed Carry - This Exotic Hand Cannon is used as a Secondary Weapon] 1st major perk: Mulligan 2nd major perk: Holdout Houdini - This weapon can be aimed incredibly fast and the first round of each magazine has a chance to disorient it's target. Jekyll/Hyde Complex (Fusion Rifle, Solar/Void DMG) 1st major perk: Glass Half Full 2nd major perk: Jekyll/Hyde Complex - Aiming this weapon before firing causes it to deal Solar damage and firing this weapon from the hip causes it to deal Void damage. In addition, damaging a target with it's Solar component increases the damage of it's Void component against the same target and vice versa. Arrow of Pestilence (Sniper Rifle, Solar DMG) 1st major perk: Outlaw 2nd major perk: Plague Rounds - Precision kills with this weapon release a poison cloud. Glass Cannon (Rocket Launcher, Void DMG) 1st major perk: Surplus Ammo 2nd major perk: Glass Cannon - Rockets release a Scatter Grenade upon impact.

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • Edited by Rho'gath: 5/7/2015 5:44:04 AM
    [b]Name:[/b] OP-3 Fair Lady [b]Description:[/b] "She is peaceful when caressed but push her too far and you will regret it" [b]Class:[/b] Sniper [b]Sylization:[/b] Railgun [b]Slot:[/b] Heavy [b]Quality:[/b] Exotic [b]Element:[/b] Arc [b]Mag Size:[/b] 1 [b]Reserve Ammo:[/b] 14-19 [b]Perk Slot 1:[/b] Accurized Ballistics / Field Choke / Linear Compensator [b]Perk Slot 2:[/b] Mulligan [b]Perk Slot 3:[/b] Explosive Rounds / Relic Iron Rounds / High Caliber Rounds [b]Exotic Slot:[/b] Overcharged - The gun can be charged before firing, doing so increases the rounds velocity and impact but at the cost of reduced accuracy the longer you charge (can only charge for 5sec) [b]Hidden Perk:[/b] Armor Piercing Rounds - Rounds penetrate the target (If you use explosive rounds the round will penetrate the first 2 targets and detonate on the third or against a wall/ground)

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    1 Reply
    You are not allowed to view this content.
    ;
    preload icon
    preload icon
    preload icon