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Edited by HastyRaccoon: 3/28/2015 6:40:27 PM
82

Some silly exotic ideas.

Just feeling bored and thought of a few things for fun. =P *Edit: I wanted to add a few more to the list, but it wouldn't let me...either way, I made the Astringent Needle a little more appealing and fixed a typo. Off to start a new list! =D The Beat (Pulse Rifle) 1st major perk: Secret Round 2nd major perk: The Beat - Every second shot in each burst deals significant bonus damage. Astringent Needle (Scout Rifle) 1st major perk: Spray n' Play 2nd major perk: Medic - Landing a precision hit on an ally will cause them to regenerate health. In addition, enemies that take damage from this weapon are poisoned for a short period of time. Multiple shots do not stack and have a slight cooldown period. Tactical Insert (Auto Rifle) 1st major perk: Life Support 2nd major perk: Tactical Insert - If you die with both a full Super and have this weapon held, you are able to Self-Revive. Doing so uses up all of your super energy with no other added class benefits besides the Self-Revive. Holdout Houdini (Secondary Hand Cannon, Kinetic DMG) [Starting perk: Concealed Carry - This Exotic Hand Cannon is used as a Secondary Weapon] 1st major perk: Mulligan 2nd major perk: Holdout Houdini - This weapon can be aimed incredibly fast and the first round of each magazine has a chance to disorient it's target. Jekyll/Hyde Complex (Fusion Rifle, Solar/Void DMG) 1st major perk: Glass Half Full 2nd major perk: Jekyll/Hyde Complex - Aiming this weapon before firing causes it to deal Solar damage and firing this weapon from the hip causes it to deal Void damage. In addition, damaging a target with it's Solar component increases the damage of it's Void component against the same target and vice versa. Arrow of Pestilence (Sniper Rifle, Solar DMG) 1st major perk: Outlaw 2nd major perk: Plague Rounds - Precision kills with this weapon release a poison cloud. Glass Cannon (Rocket Launcher, Void DMG) 1st major perk: Surplus Ammo 2nd major perk: Glass Cannon - Rockets release a Scatter Grenade upon impact.

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  • Edited by Chroniclerope: 5/7/2015 2:22:33 PM
    Here are two weapons, crafted with love. Omnipresent "It feels like being a god some times" Design- Appears to be an overly large sniper rifle of Fallen make, but with a Vex eye scope and an always charging fusion rifle part. Detailed description- Research on scavenged weapons and Vex axis minds by the warlock council Obsidian Cathedral, the weapon produced from their efforts combined all available technology of the council. Using material dispersion and vex hive minds, this weapon can't be stopped by anything. Obtaining- Kill hobgoblins with precision damage to randomly obtain [b]Vex Oculars[/b]. After this, Cyclopes will spawn throughout Venus. Kill them to obtain [b]Relay[/b]. Now, blow up skiff turrets to obtain [b]Acceleration coils[/b]. Take these to a new location on your navigator, the obsidian council. They will create this weapon. Function- Operates off heavy ammo. 4 round clip-20 reserve ammo Low fire rate Impact bar crossed out with yellow and black hazard bars Range extremely high Reload low Perks- Armor piercing rounds as a hidden trait Perk 1- keyhole "opens a temporary rift in materials, allowing bullets to pass through all obstructions" Select 1/3- Faster reload Perfect balance Oversized rounds Perk 2- Omnipresent "using vex communications and tracking, all enemies visible to you or you allies will become outlined through walls and remain visible for 15 seconds after losing sight of the enemy." --------------------------------------------------- This weapon features two hand cannons as a set. [b]Romulus and Remus[/b] [quote]Named after the founding twins of a long ago empire, these weapons are inseparable[/quote] [b]Weapon design: [/b] Identical with a carved design of a mother wolf on the side, they appear to have a hammer forged look to them. The only variation between the two will be its color, with one being gold with silver designs, while the other has silver with gold designs. [b]Obtaining[/b] You must complete [b]Every[/b] story mission, strike and raid with the same person, in no particular order. After completing them all, you and your friend will be teleported to a private arena. You must kill you friend to escape, and the survivor will receive this gun. The loser will also receive them, but with a different perk.(see below). You can only obtain this bounty once per friend per completion. [b]Mechanics:[/b] Because the guardian is holding two weapons, hip fire is the only shooting option. Both triggers will fire the guns respectively, and recoil will affect each hand separately.(if that's not too much to ask for). When swapping to or from this weapon, the guardian will twist the guns apart and spin them to ready.(like TLW). And vice versa for storing them. When shown on the guardian, the two weapons appear to be joined at the sights, and stored on the back. [b]Perks:[/b] Hip fire: increases accuracy when firing from the hip. Tree perks: Perfect balance Send it Flared magwell Lead by Example: kills with this weapon provide a damage boost to you and your allies.(crowd control mechanic) (For those that lost) In memoriam: replaces lead by example: when an ally dies, you gain extra ammo and your mag is refilled instantly.

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