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#Gaming

Edited by PJcxdoesgamez: 5/1/2015 5:38:55 PM
127

Would you buy my game?

Although I don't plan on making it any time soon, I just wanted to ask the question, would you buy my game? Name: Nightshade Setting: in the near future (2098) terrorism begins to grow more powerful and more extreme. Terrorist attacks like 911 become more frequent and the United Nations grows desperate to stop it. In 2102 a program called [i]Project Nightfall[/i] begins training elite soldiers known as ATSTs. (Anti-Terrorism Shock Troopers) Within this group are 2 seperate programs, the Nightstalkers and the Shadowroamers. The Nightstalkers are more stealth focused and are known for being accurate marksmen and deadly assassins. The Shadowroamers are experts in the field of weapontry and hand-to-hand combat. After terrorism has been comfirmed to be eradicated in 2106, one of the programs is framed by the other and the 2 become locked in a violent and bloody civil war. The war is so violent it devides the world and more and more soldiers are drafted. TL:DR Near future, Anti-Terrorism, Elite Soldiers, and Shadowroamers vs Nightstalkers. Plot: The story revolves heavily around player choices, and at the beginning of the campaign, the player is allowed to choose which side they want to be with (Nightstalkers or Shadowroamers.) Each faction has a different storyline and two different main characters. There will be lots of different and important choices in each campaign and each storyline can have up to 5 different endings. Multiplayer: The multiplayer will have a ranked playlist from 1-15. After every win/good KD match, your rank will increase slightly. And after every loss/bad KD match, your rank will decrease slightly. It takes a lot to rank up normally, but an extremely good player can rank up relatively fast. The ranking system will pair you up with other players of similar KD and rank, rank 2 players will be paired up with rank 2 or 3 players and vice versa. The TTK in Shadowstar's MP can be slow or fast depending on where you aim. ATSTs have heavy and powerful body-armor but their helmets are a weak spot. Weapons such as shotguns and Rocket Launchers can break ATST armor in 1-2 shots, but normal rifles and pistols will take longer times to break ATST armor. However, if you aim for the head, almost all weapons deal significantly more damage. TTK times Auto Rifles: 9-7 shots to the body, 4 shots to the head. Pistols: 9-10 shots to the body, 4 shots to the head. DMR: 6-7 shots to the body, 2 shot to the head. Burst fire rifles: 5-4 bursts to the body, 2 bursts to the head. Laser rifles: 5 seconds of consistent energy to the body or 4 bursts to the body, 2 bursts to the head. SMGs: 11-13 shots to the body, 4 shots to the head. Sniper Rifles: 2 shots to the body, 1 shot to the head. Shotguns: 2 shots to the body (close range), 1 shot to the head (medium range). Grenade Launchers: 1 grenade usually kills. Arc Rifles: 3 arcs to the body, 1 arc to the head. HMGs: 6 shots to the body, 2 to the head. Rocket Launchers: 1 rocket usually kills. Laser Cannons (Spartan Lasers): 1 direct hit will always kill Game modes! CTF Infection Horde Mode Death Match FFA Dominion KOTH Snipers Heavies Pro mode (no radar, no armor abilities, and no power ups) Assassination (1 player Is chosen to be assassinated, he is given powerups and powerful weapons. The other players must work together to kill him. Once he is dead another player is chosen.) Weapons! Automatic Rifles: AR30 Standard Issue (In-game starting weapon, 35 round mag and 650 rpm fire rate. All around good gun.) AR92X (Heavier, long range, and more accurate than it's counterpart. 500 rpm rate of fire and a 50 round mag. Unlocks at rank 2.) Pistols: PPMX16 (in-game starting sidearm, 14 round mag and can be fired as fast as the trigger can be pulled. Mid range and relatively accurate.) LMX20 (Revolver style, long range sidearm. 8 round magazine and a 100 rpm RoF. Unlocks at rank 4. More powerful than the PPMX.) DMRs: PLRFA1 (115 RPM rate of fire and 25 round mag. Extremely long range weapon, moderately heavy. Good for team support.) YWNM32 (Lighter, Quieter, and more versatile than it's counterpart. What it boosts up for in other areas it lacks in range. 18 round magazine and a 200 RPM Fire rate. Unlocks at rank 5.) Laser Rifles: (these guns fire short laser bursts or continuous laser beams) RHG5 (fires a laser beam which mealts targets at all ranges, 100% battery, 1 second drains 2%. Unlocks at rank 2.) VVHG10 (fires short, sharp bursts which hit targets at mid range and some long ranges. 47 round magazine and 400 rpm rate of fire. Unlocks at rank 6.) Burst Fire Rifles: BFRM23 (Fires powerful, hard hitting bursts which deal heavy damage to targets at long to mid range. 26 round mag, 360 Rpm. Unlocks at rank 3.) SMGs: Sub Machine Gun .16 (950 RPM rof, 72 round magazine. Shoots innacurate but relatively powerful bullets effective at close-range and mid range. Unlocks at rank 2.) Steel Wasp (power weapon) (1,200 RPM RoF. 150 bullet magazine, more accurate than the LMG and more powerful too. It fires fast slugs and is good for taking on large crowds. Unlocks at rank 1.) Arc Rifle: (fire fast straight beams which deal moderate damage and have a small amount of splash damage.) YMFEG1 (power weapon) (eats targets in a few shots and is effective at all ranges, 10 round magazine and a 70 rpm rof. Unlocks at rank 1.) Sniper Rifle: HLRFA .50 (power weapon) (pierces through walls and armor with ease, and is known as the 'bane of soldiers.' 8 round mag, 50 rpm, bolt action. Can pierce through 1 layer of wall. Unlocks at rank 1.) Shotgun: RM90 (power weapon) (hits hard and brutally, and can break an ATST's armor in only 1 shot and only 1 more slug is needed to kill. Is most effective at close-range but, it can hit and deal damage at mid-range aswell. 10 round mag. Unlocks at rank 1.) Grenade Launcher: TS77 (power weapon) (shoots a grenade which sticks to targets and bounces off walls. Can kill an ATST in one grenade if the ATST is close enough or if stuck. Unlocks at rank 1.) Heavy Machine Gun: SAW (Heavy weapon) (Fires brutally large and powerful armor-piercing slugs which rip through armor and walls and cause heavy damage to infantry. 1,000 RPM RoF and a 90 round mag. Unlocks at rank 1.) Rocket Launcher: BFGIYD (heavy weapon) (name is self explanatory, holds 3 rockets. If the launcher is aimed at a target it's rocket will weakly track what it is aimed at. Unlocks at rank 1.) Laser Cannon: BSL (Heavy weapon) (most powerful weapon in the game and can blow anything away in 1-shot, 5 shot magazine. Unlocks at rank 15.) Note: Power weapons can be called in after the player goes on a killstreak, but heavy weapons can only be called in after a player goes on 3 consecutive killstreaks. Hand-to-hand combat: The HTHC in Shadowstar will be more advanced than it is in other games. If two players melee at the same time, a special animation will be triggered. Assassination animations (like in Halo 4) will also exist. Also, meleeing can be a way of parrying certain attacks and other melees. Armor Abilities: What would my game be without some armor abilities to spice up the MP and Campaign? Jet Pack: Press and hold the jump button after leaving the ground for a fast and easy to use Jet Pack capable of taking you long distances in mere seconds. Jump back: Press the jump button again after leaving the ground for a another more floaty jump. Gravity thrusters: Hold the jump button while in mid-air, then aim where you want to be sent. You will be quickly catapulted to wherever you aimed. This can be used for parkour or ground pounding. Shoulder charge: after running for 3 seconds, press the melee button for a powerful shoulder slam. But be warned, it's range is very short and you are very vulnerable while and after using it. Evade: while running, press the crouch button to do a quick shoulder roll or power slide. This can be used to quickly get into cover or throw off enemies. "Dragon fist": hold down the melee button for 1 second to perform a very powerful 1-shot punch. But again, be warned, you are very vulnerable while charging it up and will be vulnerable after you use it. Resistor: While sprinting or standing still, press and hold the melee button to activate a small over shield which lasts for 5 seconds and protects your body from most normal weapons. However, power weapons can break it. Armor Lock: press and hold the melee button to lock up your armor for 10 seconds. You are invulnerable to any kind of attack accept a Laser Cannon, however, you cannot attack back. This armor ability is supposed to be used to survive falls from high places and to tank vehicle/heavy attacks, it is not meant to be relied on and has a long cool down. Power Ups: power ups will litter the MP maps and be featured in some parts of the campaign. Ammo pack: refills your weapons ammo, most common power up. Health pack: restores your character's health, second most common power up. Shield pack: casts a strong shield over your character which can only be broken by consistent strong damage or by running out. Speed pack: drastically increases your characters reload speed and movement/sprint speed, also slightly increases jump height and speeds up the activation of some armor abilities. (Dragon fist with the speed pack only takes half a second to activate instead of 1) Damage pack: drastically increases weapon damage and weapon rate of fire for a short period of time. Vehicles! Although I won't name any specifics, I can assure my game will have jets, tanks, jeeps with machine guns, stealth planes, trucks which can hold multiple people (8 people), motorcylcles (with guns), ATVs (with rockets), and sexy sports cars (with personal tracking missiles and oil slick.), And of course helicopters. Also, all DLC will be free! And game runs at 60 fps and is 1080p! platforms: coming to... PS4, Xbox One, and PC. So #Gaming, would you buy my game?
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