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4/30/2015 3:48:17 AM
18

RNG is weighted differently for each player when it comes to exotics...here's why.

11 Universal Remotes 8 Plan C's 6 Truths/No Land Beyonds/Dragon's Breaths 5 Red Deaths 4 Suros Regimes/TLW's/Ice Breakers 2 Thunderlords/Hawkmoons/Monte Carlos 1Mida Multi-tool/Hard Light/Patience and Time/4th Horseman I get that RNG does handle a lot of it, but assuming all chances are supposedly the same why would I have 11 of one exotic and only 1 of another. This represents 38 chances at an exotic (excluding armors that I have rolled). If the odds were the same on all of them then I should have about 3 of each of these exotics and not varied numbers. To further explain why it is weighted, lets say this was a lottery ball drawing. If these represent the true chances that means that 11 of the balls have universal remote printed (as well as the allotted weapons printed on other balls). Now if someone were to reach in a pick one of the balls, they would have no idea which one they are drawing, but since UR has been printed on the majority there is a good chance that the person is going to draw the UR. I have also seen dozens of posts where people get varying other exotics more than other. I know for a fact a friend of mine was only missing UR recently, but constantly got thunderlord as a drop. Though I am somewhat curious as what the most exotic drops are for other people, I a beginning to think the system creates an exotic loot table for us all.

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  • You are attacking a statistical problem with intuition, and not mathematics. It is no surprise that you arrived at a wrong conclusion. What you see is a common result of a true random system. There is no memory in a random system, so there is no reason not to get a duplicate result.

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