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#feedback

Edited by gcw0068: 9/4/2015 2:02:50 AM
167

Game type Idea: Open World PvP

VERY IMPORTANT POINT: ever wanted to kill enemy Guardians with a sword?.......... Kill a sword bearer in this game type and get ready to have fun! (edit: for open-world-top-tier weapon/ armor ideas, and the playlists, and a few other POSs, head here: https://www.bungie.net/en/Forum/Post/114329237/0/0) Basically, eight guardians are sent to a random planet with no weapons, synthesis, or vehicles. They keep their armor. Free for all battle with a forty five minute time limit. //of course, we could also do twelve guardians couldn't we Difficulties: lv20; lv24; lv28; lv30 Alliances: guardians can wave to each other to propose an alliance. If the other accepts, they'll be able to chat, but they'll still be able to kill each other as well. Chests: guardians must scout for chests in order to find weapons and synth, and if they're lucky, sparrows. Chests spawn in random places and are more frequent. Better loot is dropped later in the game. Ammo: ammo synth can be attained from chests, and is rarely found by killing PvE enemies. When you kill PvP enemies, they drop: if they had a primary: 2 mags of primary ammo. If they had a secondary: 1 mag of secondary ammo. If they had a heavy: 1 mag of heavy ammo. Ammo is all around scarce. For example, if you find an auto rifle in a chest, it will only have two/three or so clips. This applies to synths as well. This encourages you to avoid pve mobs and silently eliminate your real threats. ///note: Snipers are a bit rarer to drop than Shotguns and Fusions. They also can't carry as much ammo, and don't pick up as much due to their smaller clips. Of course, a good sniper is always nice in this gametype. But you risk being flanked when scoped in all the same. Enemies: pve enemies are still present. Their starting level is represented by the selected difficulty. Every so often (every 5 minutes?) they gain one level- make sure you get that good gear faster than the enemies level up! Rewards: the winner of the game keeps what he found. Those who placed first through third are awarded a weapon and armor of at least rare quality- it *could* be a vanguard, crucible, or even strike weapon/armor. Common to rare engrams are distributed *frequently* via standard rng- however, the better a player performed, the more likely it is that he will be awarded rare engrams. Up to three engrams can be rewarded per player. Players gain glimmer and vanguard rep based on difficulty, survival time, how many players they killed, and placement. The winner gets more glimmer for quicker wins and rep for quicker wins. Events: events are still active in this game type. Completion grants the typical rewards, but also gives synthesis, glimmer, and bonus rep. Note: when a player dies, he is sent to orbit, but his performance is logged into the results screen and he is still awarded stuff. Note: supers only charge when you kill a guardian. Intellect determines how drastic the gain is. On average, four of your seven opponents must be killed by you to use a super- good intellect can lower this to three. //the only exception to this is Inverse Shadow- which rewards a puny amount of intellect per PvE kill. Note: you want a sparrow,[b] trust me[/b]. This would be pretty fun I think- it gets more difficult as time goes on and players begin to die, enemies become more formidable over time, and it is simply an open world pvp experience that allows you to ally (7v1 for the win), or betray, other guardians! And, if you get a good weapon, you're in luck- just make SURE you don't die. All winner's acquired items are sent to the postmaster at the end of the game. Because the winner gets so much more than even he who placed second, expect heavy, brutal competition. Over time this could turn into a "tournament of champions". What's great about this system is that it awards based on performance. As tedious as the game type is, its rewards are great if you can defeat it. I'm thinking up to 3 friends could be in a game at once, and those in a party would be matched with other parties to help compensate for possible cheated play. LETS BUMP THE HECK OUT OF THIS!

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