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#feedback

Edited by HastyRaccoon: 3/28/2015 6:40:27 PM
82

Some silly exotic ideas.

Just feeling bored and thought of a few things for fun. =P *Edit: I wanted to add a few more to the list, but it wouldn't let me...either way, I made the Astringent Needle a little more appealing and fixed a typo. Off to start a new list! =D The Beat (Pulse Rifle) 1st major perk: Secret Round 2nd major perk: The Beat - Every second shot in each burst deals significant bonus damage. Astringent Needle (Scout Rifle) 1st major perk: Spray n' Play 2nd major perk: Medic - Landing a precision hit on an ally will cause them to regenerate health. In addition, enemies that take damage from this weapon are poisoned for a short period of time. Multiple shots do not stack and have a slight cooldown period. Tactical Insert (Auto Rifle) 1st major perk: Life Support 2nd major perk: Tactical Insert - If you die with both a full Super and have this weapon held, you are able to Self-Revive. Doing so uses up all of your super energy with no other added class benefits besides the Self-Revive. Holdout Houdini (Secondary Hand Cannon, Kinetic DMG) [Starting perk: Concealed Carry - This Exotic Hand Cannon is used as a Secondary Weapon] 1st major perk: Mulligan 2nd major perk: Holdout Houdini - This weapon can be aimed incredibly fast and the first round of each magazine has a chance to disorient it's target. Jekyll/Hyde Complex (Fusion Rifle, Solar/Void DMG) 1st major perk: Glass Half Full 2nd major perk: Jekyll/Hyde Complex - Aiming this weapon before firing causes it to deal Solar damage and firing this weapon from the hip causes it to deal Void damage. In addition, damaging a target with it's Solar component increases the damage of it's Void component against the same target and vice versa. Arrow of Pestilence (Sniper Rifle, Solar DMG) 1st major perk: Outlaw 2nd major perk: Plague Rounds - Precision kills with this weapon release a poison cloud. Glass Cannon (Rocket Launcher, Void DMG) 1st major perk: Surplus Ammo 2nd major perk: Glass Cannon - Rockets release a Scatter Grenade upon impact.

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  • Edited by The 7th fall: 3/28/2015 8:53:41 PM
    I like the Jekyll/Hyde Complex the most. Here is my weapon idea to add to that list lol. P.S.- also a Titan armpiece Thief's Hand (scout rifle/Void DMG) 1st perk: Outlaw (just as a minor pun to the gun too) 2nd perk: Thief: Upon a critical kill you move faster for a short time, and have a chance to steal ammo for primary, special and heavy ammo. Also shooting at ammo on the ground gives you ammo. I'm still thinking if this should be a shotgun or scout rifle, I personally like it as a scout rifle. The Cold Shoulder (Titan armpiece with ice shoulder spikes) 1st perk: Special weapons reload faster 2nd perk: faster melee speed main perk: Cold Shoulder: Chain up to three shoulder change hits How this works is similar to Blade Dancer super lock-on: if more than one enemy is nearby, you can optionally press the melee button to insta charge at more than one target. However, if you don't press the melee button in time to chain your charges, your shouder charge runs out. Ok in PvP this would be debatably overpowered, but after all Titans are brute strength lol.

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