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originally posted in: Vault space joke
3/27/2015 7:53:43 AM
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Bungie dev team is a big joke. And Deej ... 4 months to add 4 plot armors in the vault ... Are they taking us for idiots ?
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  • They added 16 weapon slots because for most people weapons are the problem. I've still got blue armor in my vault because I've never had to clean it out. Weapons though? All my characters are full, and I have two slots left.

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  • No, the biggest joke are the end-users who think that they are engineers.

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  • In fact I am ... Nice try

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  • I pity your employer, then.

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  • Interesting ... And by the way very good argument !

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  • My god, read the update moron. Damn.

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  • Blame 360 and ps3! This is what happens when you work with older consoles, they hold the current gen back

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  • It is a losing argument. People who play games think that they instantly know everything about developing them. I've never seen so many "experts" in one place.

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  • Even the nes had games with a better "vault" system. Put the blame squarely where it lays with bungie. This is what happens when you give a has been Xbox company money and a next gen console

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  • Yes, because there were so many hi-def 3D games on the NES, right?

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  • If you read the update they was at max memory on ps3 and 360, which is why they had to disable item comparison on 360 and ps3 to give them more vault space. Unfairly ps4 and xbox 1 are stuck with last gen holding us back.

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  • I really need to reiterate how stupid that is. Have a look at some of the tech utilised on the ps3 and 360. We're arnt talking about comparing the next gen consoles with dos computers.

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  • That is complete horseshit. Don't believe everything you read on the internet. Think about what your saying. Read out aloud what you wrote. Think about it. Then respond.

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  • This is bullshit

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  • It took them 1 month per slot

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  • The chrome extension is just perfect. They can keep the 4 more slots. That's funny, one guy did better than a 500 millions dev team. Maybe they should think about changing the dev team ...

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  • Except he used bungie's code to pull it off.

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  • Not sure that destiny is open source .... He just trapped the messages sent by your browser ... (Thanks bungie dev team to not encrypted it ... Real pro here)

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  • Destiny isn't open source, but the app can most likely be data-mined, or the website.

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  • Doesn't need to be - they have a public API that anyone can sign up to develop against.

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  • Edited by Rokon: 3/27/2015 8:59:52 PM
    That further reinforces my point about the API being used to make the Extension. The dev for DIM used the API for Destiny, so the whole [quote]That's funny, one guy did better than a 500 millions dev team. Maybe they should think about changing the dev team ...[/quote] is a silly thing to say because he only refined what Bungie set up.

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  • Edited by jmferris: 3/27/2015 10:10:54 PM
    Agreed, and well put. My intent was to back up the fallacy of the assumption you replied to, and not to stand as a correction to what you said. There is this false logic on this board that people who write these extensions are "hacking" together something covertly from harvested data and requests, which is simply not the case. That extension, as well as the interfaces used by sites like Destiny DB and Destiny Tracker, use this API to accomplish those tasks. People just do not understand that it is actually the code below the endpoint that is where most of the effort is going to be spent. Once the base implementation is there, it can be modified more easily and with less impact. In this specific case, Bungie can now update the Companion Application without having to push their service stack again. It provides application-independence, which is both forward-thinking, and a realistic goal of designing an API. Having spent some time reviewing their API, I am personally impressed. It is well organized and is designed around the concept of encouraging external consumption - which is a strong indication that Bungie's engineers are anything, but incompetent. I would expect to see more and more applications leverage it. Personally, I have several things I would like to experiment on with it, but I can never find the time. When I am done with my day job, coding is the last thing I want to do recreationally, anymore. ;-)

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  • I've read quite a few of your points and I think while you are correct you've missed the point from the "non experts" being the vast consumer base. Gathering from myself and by the looks of things many other, players arn't concerned by the coding and development of the game but more the actual interface. My earlier comment referred to the fact the the vault is terribly flawed. An inventory system style vault ala from the final fantasy (heck even dark souls did better) games would be much easier for the user to operate. I'm struggling with a heavy hangover so I hope you get my ramblings

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  • I understand what you are saying, completely. My point has largely been that when the people who know what is going on (referring to Bungie, as I have continued to say that I cannot make any judgement without seeing their code) are dismissed in favor of conspiracy and drama. There is no value in them not being forward with us, and they have taken great strides to do so over the last five or six updates. Everyone used to say that if Bungie would just tell them why things were what they were, that they would be happy. Now that Bungie is doing that, everyone says that they are lying. The interface is the touchpoint between the end user and development world. Underneath that, though, no two games are really the same. Sure, sequels may reuse a lot of things, etc. - but this is a ground-up game that was purpose-built, as was the tooling to support it. I have no doubt that Bungie had to scale back what they delivered, for the same exact reasons that they could not provide more for the Vault. It is impossible to know where things are stored in memory, or how they are stored. Things such as the size of the application, feature prioritization, etc. all will consume space - and there is just a top limit to what each system will support. What they said was logical, and I fully understand that it was not the answer that people wanted to hear. I don't disagree that the Vault system is flawed. But, at the same time, this came to the spotlight well after the game was released. A large application is like a large ship. Changing course is a gradual process, based on the sheer enormity of it all. If they had indications that people would want to store massive quantities of things, or if earlier focus groups had provided that feedback in a more timely fashion, it would have had an adjusted priority, and it would have been immensely easier to make these changes, at the expense of other features - most likely.

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  • Could u give me the chrome extension plesase

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