JavaScript is required to use Bungie.net

#feedback

Edited by Vampire Nox: 3/5/2015 7:08:46 PM
145

Bungie at GDC: Barely 15% of total players play Crucible/PvP

[url=http://saynotorage.com/2015/03/05/bungie-accidentally-admitted-their-pvp-is-dead/]Bungie's accidental admission that their PvP is the least popular portion of their game.[/url] (it's unpopular by quite a large difference) So, why are you forcing PvP down our throats and breaking the PvE side with crap-tacular PvP patches, Bungie? This is something that requires an in-depth answer. Your own numbers show that a vast majority of people prefer and play the PvE side, yet you continue to ignore PvE, deprive us of promised content and customization, and break the PvE game with unilaterally applied patches that should only be for PvP, not PvE (where those same patches destroy the game play experience). So, why are you still trying to violently force-feed us PvP, Bungie?

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • Very misleading title. Notice the chart states,"Time played." I assure you that more than 15% of Destiny players have at some point played PVP. We have 6 modes shown; thus, ideally you want each mode to have equal value. If we split 100% into 6, we get around 16%, which indicates that Crucible isn't doing bad at all. Why are people doing more strikes? -Better Loot. Why are people doing more patrol/Story? -Bounties. Currently, there's no incentive to play PVP. Look at the drop rates: 1/500 chance for exotic. Strikes have a 1/250 chance with frequent legendary engram drops. Blue engrams are so prevalent. PVP is fine--the time investment isn't worth it if you have loot in mind.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon