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Edited by Vampire Nox: 3/5/2015 7:08:46 PM
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Bungie at GDC: Barely 15% of total players play Crucible/PvP

[url=http://saynotorage.com/2015/03/05/bungie-accidentally-admitted-their-pvp-is-dead/]Bungie's accidental admission that their PvP is the least popular portion of their game.[/url] (it's unpopular by quite a large difference) So, why are you forcing PvP down our throats and breaking the PvE side with crap-tacular PvP patches, Bungie? This is something that requires an in-depth answer. Your own numbers show that a vast majority of people prefer and play the PvE side, yet you continue to ignore PvE, deprive us of promised content and customization, and break the PvE game with unilaterally applied patches that should only be for PvP, not PvE (where those same patches destroy the game play experience). So, why are you still trying to violently force-feed us PvP, Bungie?

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  • This is not a defence or justification for it, but it is likely their plan for cost effective game sustainability. Pvp stays interesting for far longer with no additions of actual new content that pve. You make 5 multiplayer maps on a rotation and every game experience is slightly unique because you pit thinking living breathing people against each other. Pve requires way more work, and money, to create an engaging indepth experience. Story, large maps, many of them, enemies, AI, structure. Much more of an investment to creat something that has less replayability that a fraction of the pvp content. I completely agree that they should mot force pvp, but can guarantee that some executive has run the numbers and said we can make more money of we keep people playing, and the cheapest way to keep people playing is to hook them on pvp. Go make them like pvp.

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