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#feedback

Edited by Vampire Nox: 3/5/2015 7:08:46 PM
145

Bungie at GDC: Barely 15% of total players play Crucible/PvP

[url=http://saynotorage.com/2015/03/05/bungie-accidentally-admitted-their-pvp-is-dead/]Bungie's accidental admission that their PvP is the least popular portion of their game.[/url] (it's unpopular by quite a large difference) So, why are you forcing PvP down our throats and breaking the PvE side with crap-tacular PvP patches, Bungie? This is something that requires an in-depth answer. Your own numbers show that a vast majority of people prefer and play the PvE side, yet you continue to ignore PvE, deprive us of promised content and customization, and break the PvE game with unilaterally applied patches that should only be for PvP, not PvE (where those same patches destroy the game play experience). So, why are you still trying to violently force-feed us PvP, Bungie?

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  • Edited by DoktorBoar: 3/11/2015 2:02:18 PM
    I love this improved halo-esque pvp and I want it! I agree that they need to avoid making more competitive pvp events as they ruin the game with lag switchers who are just trying to get gear. (Lag switchers also take advantage in pve raids as well to get easy gear) They do need to add pvp maps in dlcs. But they don't really need any new modes. Keep pvp simple and community oriented and fun, and continue to develop a richer pve environment with better story and plot activities Pretty much any shooter these days has a pvp arena. Pve also has a pitiful rate of about 15-18% completing normal raids. The pve is just a time sink. I may play less crucible, but it's more satisfying in many ways than a bad raid experience! Pve players also ruin their game with obsessing over level advantages and making rank elitism through gear, which killed pvp. Pve players demand op weapons because "they earned them" and the crucible is pretty much overloaded with thorn and other exotic users not giving new or less-skilled players a chance

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