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#feedback

2/9/2015 11:02:11 AM
31

Destiny Weapon Tuning or Destiny Weapon Ruining

Dear Mr. Weisnewski, There is folly is your proposed 'tuning'. You state, "Looking at raw DPS [damage per second], the Auto Rifle is the most lethal primary weapon class across all of Destiny’s activities." Of course it is. How can you possibly compare the DPS of a player holding down the trigger for the auto rifle with the speed at which a player is able to repeatedly pull the trigger for non-automatics? It is a flawed analogy. It would be like comparing the use of an electric air pump with that of a bicycle pump. There is no surprise one is faster than the other. I am also confused by your changes to the hand cannon. I, of course, am biased. I love my Hawkmoon. But you state, "We’re finding that players get very comfortable hanging back and using the Hand Cannon like a Scout Rifle or a Sniper Rifle." Have you ever tried sniping a moving target with a hand cannon? It is no easy feat. And it's no surprising players use hand cannons like scout rifles - they are essentially the same weapon. The only difference being the scout rifle has more range, more reserve ammo and a larger clip. So with these changes you propose, the hand cannon will now add even less range to the limitations it already has of a small clip and less than 100 rounds of reserve. Your changes are effectively turning the hand cannon into a single barrel shotgun. Seeing as shotguns already have a role, this change, this 'tuning' makes no sense.

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  • I have the idea that at one time there were three primary weapons (assault, pulse and scout rifles), three secondary (hand cannons, shotguns and fusion rifles) and three heavies (sniper rifles, light machine guns and rockets) and that this got messed with at some point during development. The problem ultimately with nerfing hand cannon range is that it is a primary weapon and has to have a range about equivalent to the other rifles to stay in that category. If hand cannons were shorter range and intended to be a choice along with shotguns and what I assume was once a shorter range fusion rifle then it would not be an issue. bungie must have had some kind of huge train wreck sort of event (maybe when the development team fell apart) and stuff like all this re-balancing, which ultimately makes players uncomfortable because it threatens to affect the way we are used to playing, is the end result.

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