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A on shore of time isn't so bad. You can rush B then C to flip the spawns. Blind Watch post remodel is a horrible mess. The spawn points around A turns the game into a treadmill of attrition for the team that holds it. The trick with Delphi. Is to go thru the structure to take A from behind. There plenty of cover and the other team is usually to busy holding B to notice
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Yeah, on all those maps it's best to avoid b and rush the dominate back control point. Mostly the randoms just rush the choke points and make you lose though.