Then I guess every perk in tier 2 is useless. You're an ignorant and arrogant bastard. Good luck to you in the crucible.
All I did was post my roll and you start attacking like a disgusting bacteria.
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You haven't provided one relevant point in actual gameplay were luck in the chamber is good on that shotgun...you tried but it just made my point even more valid.
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Cuz you said beast or best roll when it is useless lol
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Pretty sure I never used those words. You're a complete fool for making shit up.
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Yeah I was mistaken there but regardless I provided a valid argument with points from actual gameplay. You just be young as we never even had this discussion you spoke of,I provided points and oh provided opinion while attacking my stats whilst I am not the sole account player( your type is the most ignorant) You were the first to attack me while you didn't (or couldn't)come up with an actual argument rather than attacking stats as being ignorant as oblivious to the defence of luck in the chamber. Hope you don't argue with women the same way!
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Edited by Splash: 2/23/2015 11:03:18 PMYou didn't provide any facts, just your own opinions. My goodness. Grenadier and knee pads are completely useless. Doesn't do anything when your grenade energy is already full, and grenades are situational so you should have a grenade ready to use at all times. And knee pads, do you honestly run around the map with a shotgun equipped and slide at people? Those two perks have no use in crucible. Go make your points with the literally hundreds of other players who are happy with their final round or luck in the chamber rolls who have posted in this thread.
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So you don't think it is a fact that the benefit of luck in the chamber will very rarely actually so anything? and sliding shotguns is the most effective way to close distance and avoid enemy fire..once again you don't think that is fact? knowing 100% every single kill with your shotgun will help fill your grenade rather than the insanely low chance you shoot too far away and it happens to land on your lucky round is better by sheer % of it actually coming into effect. I truly don't know how or what process you go through to decide the effectiveness of a perk but you enjoy your luck in the chamber that will do something probably less than 5% of the time as it has quite the requirements to do anything at all lol Even cascade is good,getting a melee kill will increase reload and it works 100% of the time,I just can't get over how you can truly defend a perk that requires you to take your shot too far away AND land on the lucky round,those aren't good odds..once again that is a fact not an opinion..you can't even argue that lucky round will rarely do anything