Shot package
Hammer forged
Luck in the chamber
Trying to max it out and use it in the last night of iron banner
English
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Luck in the chamber is literally a wasted perk on that gun...you already one shot everything lol
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Get a room lovebirds
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Boop chica bow wow.
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Might just save your life in crucible if you fire at a slightly longer range than the gun can one shot enemies at. A little luck can make all the difference in a match ;-)
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Or have consistent grenades cooldowns or slide I evade attack and close the distance. Both much better than luck.
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You can play however you'd like. Whatever works for you.
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The only time luck in the chamber helps is when you shoot from slightly out of normal range AND land on the lucky round...how is that good in consistently helping you please do tell.
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Well..lol it's kinda what works more often and helps in more situations. Luck in the chamber isn't a reliable perk.
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Coming from a guy with 3 warlocks and not that impressive crucible stats. I wouldn't consider you the subject matter expert. Your opinion is as valid as anyone else's.
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Edited by Tylos: 2/23/2015 8:49:29 PMLmao ,thank you for showing how extremely ignorant you are. It isn't hard to weigh pros and cons either lol
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Edited by Splash: 2/23/2015 9:22:59 PMWow kid. So much ignorance. Bungie should just give you fate of all fools. You obviously don't have much success in whatever the hell weapons you like to use, so I'm sorry if I prefer not to take your advice. I've been diplomatic this entire time suggesting we all have our own opinions, but you'd rather shove your own down others throats. Your opinion holds little merit when you yourself are not very skilled in crucible. Everyone can see your stats and they speak volumes. I'm done with your pretentious and bombastic approach to a discussion.
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Edited by Tylos: 2/23/2015 9:38:02 PMYou are beyond ignorant to assume I am the sole player on my account lol My 12 year old son plays as much as I do,I a trying to rationalize with you here , please give me any reason luck in the chamber is good besides when you happen to shoot short AND land on the lucky round.. That is the single scenario is good and that won't happen often. Don't you see that that perk is borderline useless for the shotgun ? How do you evaluate the use of luck in the chamber and please give examples from actual gameplay (as you seem to not any positive points to explain) You are merely giving your opinion with zero relevant facts or points.
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Edited by Splash: 2/23/2015 10:00:03 PMAll of your so called facts are mere opinions. That's pretty low to insult your own son like that. Every tier 2 perk on felwinters lie is less useful than those under tiers 4 and 5. That's an opinion most players will agree with. I never said luck in the chamber is greatest thing ever, it's just as useful or useless as the others depending on how you view tier 2. Shot package and hammer forged are the musts for me. Luck in the chamber fits my shot gunning style because I usually fire 1,2,3 rounds before reloading, which gives me a chance at that bonus round. Because I always reload, it renders final round useless to me. I'm also not a scrub who slides and blinks like a bundle of sticks, so knee pads are useless. There's plenty of armor that replenish grenade energy, and if you're relying on grenadier that much, what does that say about your skill level. Grenades are situational and should be used as such. The other reload perks are useless as well since the shotgun has 6 in the mag, and you shouldn't be reloading when there are enemies coming down on your position. You've been shoving your own views down other posts as well. I've seen your same comments everywhere. You're not a subject matter expert and everyone is entitled to their own opinions on what rolls they want to use on a shotgun. Can you comprehend that?
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Edited by Tylos: 2/23/2015 10:05:13 PMWow man, you really don't get it... Even when you get your luck in the chamber round you more than likely would have gotten a one hot kill anyway,rendering the perk useless. It isn't an opinion that those other perks I mentioned come into effect much more often lol It is a fact lol,you must not play poker cuz you sure have an odd way at weighing odds. How can you argue that for luck in the chamber to anything you need to be outside your one hit kill range?
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Oh and btw if you didn't know, bonus damage from luck and final round can one shot through Titan shields and bladedancers. Good day to you
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Then I guess every perk in tier 2 is useless. You're an ignorant and arrogant bastard. Good luck to you in the crucible. All I did was post my roll and you start attacking like a disgusting bacteria.
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You haven't provided one relevant point in actual gameplay were luck in the chamber is good on that shotgun...you tried but it just made my point even more valid.
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Cuz you said beast or best roll when it is useless lol
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Pretty sure I never used those words. You're a complete fool for making shit up.
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Yeah I was mistaken there but regardless I provided a valid argument with points from actual gameplay. You just be young as we never even had this discussion you spoke of,I provided points and oh provided opinion while attacking my stats whilst I am not the sole account player( your type is the most ignorant) You were the first to attack me while you didn't (or couldn't)come up with an actual argument rather than attacking stats as being ignorant as oblivious to the defence of luck in the chamber. Hope you don't argue with women the same way!
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Edited by Splash: 2/23/2015 11:03:18 PMYou didn't provide any facts, just your own opinions. My goodness. Grenadier and knee pads are completely useless. Doesn't do anything when your grenade energy is already full, and grenades are situational so you should have a grenade ready to use at all times. And knee pads, do you honestly run around the map with a shotgun equipped and slide at people? Those two perks have no use in crucible. Go make your points with the literally hundreds of other players who are happy with their final round or luck in the chamber rolls who have posted in this thread.
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So you don't think it is a fact that the benefit of luck in the chamber will very rarely actually so anything? and sliding shotguns is the most effective way to close distance and avoid enemy fire..once again you don't think that is fact? knowing 100% every single kill with your shotgun will help fill your grenade rather than the insanely low chance you shoot too far away and it happens to land on your lucky round is better by sheer % of it actually coming into effect. I truly don't know how or what process you go through to decide the effectiveness of a perk but you enjoy your luck in the chamber that will do something probably less than 5% of the time as it has quite the requirements to do anything at all lol Even cascade is good,getting a melee kill will increase reload and it works 100% of the time,I just can't get over how you can truly defend a perk that requires you to take your shot too far away AND land on the lucky round,those aren't good odds..once again that is a fact not an opinion..you can't even argue that lucky round will rarely do anything