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originally posted in: Felwinters Lie Best Roll?
2/22/2015 9:35:32 PM
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I have field choke, luck in the chamber, hammer forged and shot package most broken thing in the game
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  • To be honest if u don't one shot them your dead anyway .they can have a cigarette break come back and kill u before u cab fire a second shot.

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  • This is the best combo for this shotgun. Instagib weapon, same as bronzed chasma esc. Enjoyable and satisfying. Makes frequent double kill and buckshot bruiser medals. Hopefully that Jon Weisnewski kid won't screw it up with the moronic "weapon tuning" patch: the idea of nerfing weapons in order to make fights longer is stupid considering the fact that network lag already makes them disgustingly long and less predictable.

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  • Luck in the chamber is so baaaad lol You one shot enemies anyway why do you need that useless perk !? lol

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  • Edited by IIIIIIIIIIIIIII-: 2/23/2015 6:35:43 PM
    Extra damage that helps stopping bladedancers, shielded titans or raging warlocks is always a good thing. Once I killed two targets with one shot. Maybe it was luck in a chamber. Or just luck. I will never know.

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  • Luck in the chamber really is unnecessary I mean it doesn't increase the range and with this gun if it's a one shot it's a one shot regardless of one in the chamber. In my opinion the three beat perks paired with either smart drift control for more stability(you don't really need it)or aggressive balistics which will boost your impact and hammer forged will still max out your range and shot package obviously and then either cascade/grenadier/knee pads.

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  • Actually it doesn't increase your range but it increases your overall damage at a farther range, did you not think about that? And stability is completely useless on a shotgun. I usually aim in shoot then quickly aim back out. And field choke increases range and impact for less stability

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  • Edited by Tylos: 2/23/2015 12:49:58 PM
    But you won't get the advantage from luck in the chamber very often and it actually do anything as most likely it was a one hit kill anyway compared to a perk that will always do something not just a small chance. Having faster reload 100% of the time after a melee kill or gaining grenade energy 100% of the time after a shotgun kill or sliding further 100% of the time is much better than having a bullet with more damage than most likely isn't going to do anything cuz you would likely one shot regardless I specifically state you don't need stability in the post as well mr. observant. I like aggressive balistics on it. You don't need a scope to boost range,hammer forged+any scope will still max your range.

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  • I'd take luck in the chamber over the others you listed every time.

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  • But why have a perk that barely does anything at all? You get a bonus damage round that would one shot anyway? Need to re think how you evaluate perks.

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  • I do have aggressive ballistics and I never said luck in the chamber was the best did i? Mr. Observant you seem a little upset over this. It's the best shot gun in the game, I'm not going to re-roll two perfect perks for a little perk that means pretty little. With the damage buff in pve, luck in the chamber will be sick on that thing, considering my already getting 3-4k critical hits

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  • Edited by Tylos: 2/23/2015 1:09:25 PM
    Luck in the chamber just isn't good. You said perfect roll and luck is not good on that gun. You tried to say to me"did you think about that" Clearly you didn't truly think it through. I wouldn't re roll either if I didn't have the motes but luck is a wasted perk

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  • Thanks for your opinion, but I don't really care. It's s perfect roll in my opinion, do you know what that is?

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  • That is the dream setup i've been searching for...instead i rolled until I was out of motes and ruined the gun...currently sitting with accurized ballistics, return to sender, hammer forged, and spray and play :( wish i would have kept it stock

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  • I had 112 motes and was willing to spend every one of them to get that set up. But luckily it only took me 28

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