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Destiny

Discuss all things Destiny.
1/21/2015 1:55:16 AM
1

Control

Disclaimer: I'm far from a PvP god (I have a 1.11 ratio), I just like playing objective games with people who know how to play them. Anyone who's been playing control knows you always have to hold two key points. What some don't seem to know is that [b][u]every capture is 75 points per person[/u][/b]. If you are in [b][u]no[/u][/b] danger while capping a Dom Point and see teammates rushing to you [b]STEP OFF THE DOM POINT[/b] and give them a chance to capture with you. This is how you create giant leads or gain momentum for a comeback. Kills still matter as you get a bonus per kill for X amount of Dom Points held but having your whole team cap a Dom Point gives you 450 points (not that i'd want 6 people capping one point lol). When playing with a LFG team for Iron Banner we kept dominating with this strategy and only lost to a full titan team (armor of light bubble flag cappers lol). Plus when you are ~500-700 points away from victory you can end the game by just rushing the third flag and capping it with most of your teammates. We had so many WTF messages from the opposing team when we did that, it was hilarious. Thoughts from any of you control PvP-ers?

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  • I love control, i usually hate obj game modes but this is a rushers paradise On most B zones i stand as a lookout for players capping it, vital if the other team is good. That way i can kill them, weaken most, & provide enough time for backup to arrive. Best results in twilight gap as u can dominate an entire team from above B as they come in from C spawns Have at least 1 rusher & 1 following behind as a sniper to finish/weaken ppl off. Its an extremely effective combo to capture zones & deal with groups to take back spawns There are tons of ways to approach control, u found a great setup lol the meta is so fun in control

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