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#feedback

12/4/2014 2:33:15 AM
2

Bungie VS the player community in Raids

Dear Bungie Lords of Triskelion, I notice that there is a clear difference between your community and your company about how we approach the same game. Okay I understand that you folks intended the Vault of Glass to be a very high level challenge. This is clear. The Vault was designed and built, but perhaps you didn't have it tested nearly enough - because it was really full of bugs. Well if we can get past the system bugs, it seems you have a problem with player creativity. You say in your posts that you are thrilled to have us play your game, and then you take issue when players use the environment to creatively defeat the bosses. You are saying to your community.... [b]"NO, NO, We only want you to beat the game in ONE WAY !" [/b] This is clearly the case because you removed the option to use the floating platforms to defeat the Templar. This is clearly the case because you don't like players using their natural character abilities to kill the Templar by forcing it off the map. This is clearly the case because you seem embarrassed that your big overpowered #T$%*> SPLASH DAMAGE SPAMMING BOSS was so dumb that he could be lured off a ledge to his doom. Worse is when you took away the little control that players briefly had over who does what in the Vault of Glass. Bungie: "No we wanted [b]random players [/b]to be hurled into the past / future...." Okay I see.... you wanted to increase the difficulty even more.... You call these creative responses "exploits". Well I call them [b]useful responses[/b] to overpowered enemies who are spamming us with splash damage and UNLIMITED ENEMY SPAWNS. When there's very limited cover available and characters are getting chased all over the map by UNLIMITED ENEMY SPAWNS - where is the path to victory to be found ? Oh, and then add the Oracle Marks, the Templar curse and the time of rage...... Hey ! Those were clear wins - players earned those wins and they required a team effort to achieve. As the Dungeon Masters of course it falls to you to create the environments, tell a clear, compelling, coherent story, ( why are we fighting ? who are we fighting ? ) and to set up enemy behaviors. Are you intent on making your players suffer death after death after death...and failure after failure by creating incredibly limited windows for success ? Are you intent on turning fun into a "not fun" experience ? Are you intent on punishing the community when we show creativity and ingenuity ? Why are you so intent on limiting the ways we can play the game ? Why do you consistently take away player options, player choices, and paths to victory ? What do YOU get out of that ? Perhaps you should consider that people don't like being micro-managed in their work, and we certainly don't like being micro-managed in our game play. The game should have challenges AND allow for player creativity. Bungie - you have a long ways to go yet to find the balance between the challenge you're trying to create - and enabling and accepting the creative solutions that players will find to achieve victory in Destiny. Sincerely, Major Tao

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  • This. DeeJ is a -blam!-ing clown.

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  • This is quite a late responce but those were exploits and they just want us beating the bosses fair & square. If you are not good enough to beat the raid legit then too bad. I'm sorry to come off as such a jerk but I'm really against exploiting although I will admit i've done quite a few of them which I'm not proud of.

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