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10/7/2014 5:40:26 PM
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More Memorable Boss Fights, Deej Please Read

There is a lot of complaining on the forums about Destiny's reward system, whether it be the rarity of good drops, purple engrams turning blue (patched), or poor rewards from finishing strikes. I wanted to make this post and leave it here because I feel that the problem isn't actually the rewards. The problem is that the activities aren't engaging enough. All the boss fights feel the same - it's a 5-10 minute damage soaking slow moving turd of an enemy battle where the true threats are the adds. People complain about the adds because when the strike is boring then the loot becomes the purpose of the activity. This is wrong. The activity should be the focus and the loot should be a nice little bonus. Great, dynamic boss battles should drive players to play and complete strikes. You guys got this right in the Vault of Glass, you just need to roll it out to strikes and other activities. Here is an example using Phogoth: The fight starts out as normal, a few add waves, Phogoth is chained. After Phogoth is released the fight proceeds normally - Phogoth wanders around, firing his eye-blast, and players kill adds. When Phogoth is dropped to about ~70% health he tires. He begins to drool and falls to his hands and knees in the center of the arena. At this point three sword wielding Knight Majors rush out to defend him. Slaying these Knights makes their swords available to players similar to the sword of Crota mission. After this the hive drop ship emerges, dropping in an absolutely massive wave of thralls while on the upper levels acolytes spawn to give the thralls cover fire. At this point the guardians must destroy the thralls before the rush to Phogoth while defending themselves against the acolytes (likely a guardian would not take his sword for this purpose). If a thrall gets to Phogoth he will grab and consume it, regaining his stamina and the fight will resume. However, the last thrall in the wave will be a cursed thrall - if the players succeed in denying him the normal thralls and back off from the final cursed thrall he will eat it - causing an explosion that knocks him on his back and allows several seconds of boosted damage critical hits before the fight resumes as normal. This sequence would happen again at about 35% health but could be made slightly more difficult at this point by equiping the top-side acolytes with boomers instead of their normal weapons. The benefits of changing the boss to something like this? The fight would be shorter, it would be much more memorable, it would require a strategy, it would require teamwork, and it would be FUN. This kind of makeover could be done for all bosses. Imagine a Valus Ta'aurc that takes no damage until his environment suit is over-heated by solar damage, leaving him to wander the room attempting to cover his face while his suit vents - with two players in pursuit of glorious boosted damage crits. The third would guard their backs from add waves rushing in to protect their leader. How would he protect them? By manning Val's dropped chaingun - spinning it on the floor by walking left or right while mounted and crouching/standing to rock the end of it up or down to hit floor level or balcony level. Please, look at adding these kinds of features. Make the gameplay match the flawless mechanics of this game. Make it so that strike activities offer great experiences that are a treat rather than a chore. If any of the community read this and agree please post on this and help keep it visible.

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  • Yes. I am in desperate need of something like this.

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    Bump

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  • Bump

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  • Dude! Such a fantastic idea for both scenarios. I hate the Valus fight because its so long to get to him, and then him along is really long because he such a bullet sponge, and the Phalanx's are such a pain especially in the higher level versions. But being able to use his gun would be badass, and since you can't walk around with it, you will be forced to run when he's ready to pick it up again!

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    • Those would be some awesome additions to the game. I like strikes, I really don't mind them except for Valus Ta'aurc that is the only one I hate doing. Making the bosses def buff slightly less but adding some mechanic that could increase his health that could take the original amount of time for a normal strike would break up my hate for Valus Ta’aurc and would increase my desire to do more. Like make devil's lair have a "recharge" mode where Sepkis prime is around 50% the drop ship appears and a flood of mobs charge you while 10 or so stay to pray to him as you see when you first enter the doors. If he gets back to full health it is back to business as usual but if you can at least take out the few he is leaching off of then you get 30 seconds to a minute of increased damage, or maybe just him immobile. You can add these to any of the strikes to add more to them, I heard of one for the nexus strike where there are platforms similar to VoG and using them to give buffs. Or you can make it multi plat formed; just add a freaking staircase and three levels instead of one big drop. There can still be a wide open area for the boss since he usually just rotates in the center anyway. He can just raise and lower to different floors making the teams more around instead of staying behind the same wall waiting for the shield. Then Vex swam you at a certain % and the nexus hovers towards the top and tries to restore his energy with an entire shield encasing him. Then you need to stand on three platforms to take his shield away to continue hitting him till he decides it useless to stay up there.

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      • Thanks for the posts guys, maybe if I bump this again Deej will give it a read and maybe drop a little input.

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      • Truly a work of art. Thank you for your creativity and ability to fix what Bungie broke out of laziness

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      • Did I put too many words in this or was it my failure to include OP/UP/NERF/BUFF/RNG/WAHWAHWAH in the title that is keeping people from checking this out?

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        • When I beat the black garden the first thought to go through my mind was, "that was it, really? That was one of the most anti-climatic boss fights I have ever seen in a final story mission". I thought I would fight this super big 'n tough vex overlord, but nope I fight three statues that do the exact same thing.

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        • Excellent idea...but so hard to read because now I want to be playing those ideas out. Sounds so fun!

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        • For the Phogath fight you could have as the first wave Hive enemies unchaining him, you have to stop them, if you do you get a few minutes of him chained up to eat his health away, if not he's set loose in a foul mood

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        • More interesting strikes would be welcomed.

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        • Anybody else find it funny how during one of Bungies most controversial, low scored and criticized releases we hear from Bungies Community Team less than ever!? Must be great to have a job where you can essentially tell your customers to " Shut Up & F-Off" without ANY consequences.

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          • Bumpity bump bump look at Bungie go

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          • If only...then the gameplay would have more depth. Bosses also shouldn't be re skinned bigger versions of counterparts, let's name our guardians, and incorporate the fireteam in cutscenes. The dialogue from the live action is waaaaaaaaay better than your chars empty headed one liners as well as dinklages worst voice actor year award for players hearing the disgust of waste of time he was doing as read his lines. A ten year contract on him? And the rest? Not at this rate . Apply these to your ideas and I'd never have thought about an open world space opera. With variety in missions and extra content and this would be a blast to do. Legendary re-skinned guns? Really? An ability to break down exotic into light to make your own exotic with other materials for stats. That last one was more of a future idea. This threads ideas need to be worked on as we speak. Save this game.

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