Vote for your favorite! I'll go over the old system for those that don't know/remember.
In year 1, "Light" was a separate stat found on Rare quality or better armor.
Once you hit max level (20), you needed to collect gear to get your level any higher (30, 32, and 34 were the caps for each expansion).
All legendary armor dropped at set light tiers. Normal legendary gear and vendor gear always dropped at a level slightly below raid gear, and raid gear always dropped at the current level cap.
In HoW, all legendary gear could be instantly upgraded to max light by using "Etheric Light," which is a guranteed drop from level 34 and 35 Prison of Elders each week.
Getting a legendary engram was exciting because it would decrypt into an item you could actually [i]use[/i], without RNG determining its level (unless Rahool gave you upgrade materials, which was not uncommon.)
A good drop could be the difference between level 29 and level 30.
You would [i]never[/i] decrypt a blue item that was outright better than the legendary you just decrypted. Item rarity actually [i]meant[/i] something.
Weapons did not contribute to your level, but their damage was directly linked to their attack stat.
Ghost Shells and Class Items were cosmetic items, as they should be.
Artifacts did not exist.
[i]I like the Year 1 system better. I would pay money to remove TTK from Destiny's history.[/i]
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Year 2. The ability to match up gear that I like a lvl it is awesome. I have different shaders for each armor set and I can infuse and keep other ones. Let me infuse my year 1 legendaries. VoG armor!!!