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#Community

2/11/2016 4:24:57 AM
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New game mode idea (please read)

Trials is 3v3. Right? Games often seem slow and boring with all the hard scoping snipers. What if there was a way to speed up gameplay and cause chaos with out changing the basic ideology of trials such as revives capture points etc? Well in fact there is. May I introduce trials in a 3v3v3 setup. Most maps are large enough to where teams could spawn far enough away from each other in a triangle formation, yet small enough to prevent hard scoping for the entire round unless you they just wanted to get flanked. Games would be played first team to 4 wins. Timer and control point would stay the same. One heavy would spawn on control point after 1st team reaches 2 victories. This would force teams to work better as a unit and supers would become even more important than ever. Special ammo nerfs would remain AND light level advantages would be slightly increased to reduce the usage of year 1 weapons such as icebreaker. Damage falloff on weapons would begin around 4 light difference instead of 6 or 7. Many will say problems may arise such as teams joining together to destroy one team first. Well to prevent this during game teams must be in game chat AND no messages can be sent to other players in the game until after the game is over. Spawns may be too close. This is the idea to create chaos quickly. Teams would ideally have about 5 seconds before an enemy team would reach a sight line till they reach a sight line to another spawn. Enough time to push out if given what is thought to be a poor spawn. Rotating spawns will also be incorporated to this new game mode. Each round teams will simply rotate spawns. This will allow all teams an opportunity to have equal spawns throughout the game should the game be long enough. Most importantly the rewards for this game mode will be more than useful than that of year 2 trials poo minus doctrine. Rewards chest will give not only a weapon but also an armor piece and special weapon at top endgame reward light levels. For weapons each weapon type will offer 3 different archetypes high rof mid rof and low rof with corresponding impact. Weapons would also have among the beet "hidden stats" such as aim assist etc. Armor piece will be exotic that can only be equipped when all other armor pieces have been acquired. This setup can only be equipped when in this game mode type and armor will offer bonuses as follows : cannot be Rez sniped off revive. Would be left 1 hit. Increase reload speed with all weapons. Increase armor + 2when last guardian alive. +2 agility when last guardian standing. These perks would ONLY be active when ALL pieces are equipped. These perks also occur in unison as an exotic perk would with other perks on gear such as angel of mercy etc. The hope for this is to always be wanting something and relying on rng as we did in year one (screw you gjhallohorn) to help acquire some of the best weapons and gear possible through some hard work and inevitably a little luck. The rewards are meant to incentivize the "grind" this game sometimes is. Sorry for any and all typos as I typed this all on my phone. Thanks for reading any feed back is greatly appreciated!
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