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#feedback

11/23/2015 4:36:49 PM
22

Year One had it right?

So I'm a year one player and I think year one Destiny had it right. When I look back to year one I only remember myself having fun. The epic raids we tried so hard to complete the first few times. Playing Trials of Osiris for hours only to go 8-1 multiple times, then that final moment when all the hard work pays off and the moment we touch down at the lighthouse. Who can forget RNG? Playing for months never to see hide nor hair of the elusive gjallarhorn and just when you had given up all hope to ever receiving one it pops into your screen, your sigh of satisfaction clearly audible to all in the party. I know what some of you are thinking, "I never got a gally!" Or "the effort wasnt worth the reward." Guys, it was about the journey taken with all your buddies along for the ride. It was about getting online and one by one your friends joined the game and before you knew it everyone wanted to run the raid for that "chance". I was lucky to get the gally sure, but I never did find an Icebreaker or Invective. I'm not mad, I was bummed when my friends talked about how great weapons they were, but it just gave us the excuse we needed to keep playing and having fun. I put a lot of time into Destiny, and I never had a serious issue to complain about......... Until year 2. Launch day of year 2 was fantastic. I'm sure everyone will agree with me on that, but what happened in the next couple of weeks? Everyone realized they had almost everything worth getting, and anything else was a short grind, or quest away. I loved the quests that lead to an exotic, but not the exotic part...... Yep you read that right, by handing out exotics so easily Bungie has given all the players less of a reason to keep playing. "What about time gated quests and missions, won't those keep players coming back?" To a degree, yes. not necessarily for the shiny exotic at the end but more for the fact that it's new. So there it is. My feedback for Destiny as of the date this post was made. I hope it gets everyone thinking about what's best for the future of this game, because I still want to experience it.
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#feedback

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  • Bump

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  • yea Bungie some how succeeded in making something that seemed to be so empty and incomplete be better than the more complete version we have now

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    • What I wanted: More vault space, More storyline, More missions, More cutscenes, More information about the Traveler, More vendors. I got most of that, except the last two, but I also got: Less weapons to use with that vault space, because my old stuff is worthless and infusion means dismantling; Less missions, because the old ones are now worthless; Less friends playing. Things I got more of that I didn't want: More grind, More currencies, More forced PvP. Killing year one gear meant killing year one investment. Destiny promised to be better than that, to beat power creep with creativity. Oh well. Start with firing Luke Smith and Urk and maybe we'll get somewhere in developing a good game and promoting customer relations.

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    • Bump, more friends played back then too...

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    • Bump. So the game started off flawed, and got worse. Okeydokey: https://www.bungie.net/en/Forum/Post/173224562

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      • I kind of agree. A lot of the exotics felt too easy to get. I really like having the quests so I don't want them to go away but it just feels like exotics aren't so rare anymore. Especially with the three of coins. All exotics are frankly easy to get. There's no struggle, most exotics are infusion fodder anyway haha. I wouldn't mind if some of the exotics were locked to this or that event only. Ones you can't get from engrams. That way there are three different ways to get exotics and some of them will still have that same feel to it.

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      • ..year one wasn't better. it was new and it had some direction. but now, one year and 3 dlc's later destiny become just big pile of ..mess.

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        • Edited by Blizzard13: 11/24/2015 10:19:45 AM
          Year one was definitely better. I did get a little bored with Destiny until House of Wolves but still played. House of Wolves really made everything worth while again to me. I enjoyed bringing back old guns that a lot of people got rid of such as the Shadow Price. With year two, just as others have said, I understand that they wanted you use "exciting" new guns and get all of this new content, but at the same time, the year two guns don't really have the same feel that the old guns did. I feel as though the year one players almost wasted their time collecting the weapons the armor, and now you can only use certain ones. Bungie brought the Etheric Light system only to destroy it down the road. Year two is definitely a set back.

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        • I know that they were thinking that leaving behind year one weapons would give the game more variety. They even thought that removing elemental primaries would give the game more variety, but they were awfully wrong. They have definitely slimed down the variety in PvE. There is definitely more variety in PvP, but PvP is built around having the best meta weapon and class setups to get a high kd, so it's kind of bad when PvW has less go to weapons then PvP. In PvE A LOT of players are using Red Death including me. I've racked up 7000 kills with that gun since TTK dropped. The only time I don't use Red Death is when I'm facing warpriest because I will equip my sleeper for DPS. Likewise for Golgoroth I use Black Spindle, and I use ToM for daughters and Oryx. In PvP Nirwins Mercy is my go to, but I can equip Red Death, hawksaw or just about any pulse riffle and do pretty good. I only use the pulse riffle and scout riffle from the raid, but if the auto riffle and and hand cannon had elemental damage on them I'd use those. I went from using multiple different types of elemental damage primaries in Year One to using pretty much just one single weapon in Year two.

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        • The biggest issue is light level and the endless grind to get higher gear. Normal raid gear should drop at 310. Hard at 320. Trials gear that drops during play should be either 300 or 310, with Lighthouse visits netting 320 items. Iron Banner gear sold by Lord Saladin should be at least 290, but 300 would be nice. At Rank 3, drops should be 310 and at rank 5 320. Year 1 had it right with dropping max level gear based on the difficulty level. Now...who knows....you might get a high level drop, but the perks are terrible....so you infuse it into something else and keep grinding. The grind + RNG = losing my desire to continue playing

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        • Agreed. I preferred the weapons and loot drops from year 1. The stuff in year 2 just sucks.

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        • Yep. Bungie has somehow managed to suck out the "fun" factor of the game. I don't understand their thinking and just get a headache trying to wrap my head around some of the dumbest decisions they have made. Bungie is just a shallow shell of their former selves. I believe their true talent left. The ones remaining don't understand a video game should be fun. Obviously they did not learn from the Blizzard rep they had come in and give advice.

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        • Yup

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        • Agreed, year 2 has brought destiny down so much. I quit a month ago and couldn't be happier. Destiny was a chore ever since House of Wolves got old. Don't let this game keep you around if you aren't having fun!

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        • Year one was way worse. The game is much better off with the changes they've made since then. If you burned through everything so quickly that's not bungies fault.

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          • For everything they did right they also did something wrong. In year 1 the gap between light level 29 and 30 was enormous so in year two they multiplied them by ten which solves the problem BUT it creates additional grind as the system was not well implemented. They also sent us backwards current light level of 295 is really just a year 1 29.5 incrementally better but fundamentally a return to the level progression we were never really happy with. In year 1 the first Iron Banner was met with uproar because the rewards were equal to vendor gear. Bungie apologized and the subsequent Iron Banners had raid equivalent rewards making them 'worthwhile sidegrades'. In year 2 the first Iron Banner they decided to give vendor level rewards again. The exact same mistake that they made with the first IB, that they apologized for, that they corrected they simply re-did it. Before TTK I had a 331 primary equipped. After TTK the same primary was suddenly a 170. WTF? All of my gear was nerfed? I worked for those weapons, I leveled those weapons, I grinded for Etheric light to increase the ATT on those weapons and now they have 50% of the ATT that I already grinded for? So they took away my 331 primary so that I could spend months trying to get a 320 primary? "The man has only one look, for Christ's sake! Blue Steel? Ferrari? Le Tigra? They're the same face! Doesn't anybody notice this? I feel like I'm taking crazy pills!"

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            • Yea, they could use a few exotics that ONLY drop rarely in RNG. We need Gally type weapons. Stuff like that, easily makes you want to keep playing.

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              • I think they need to find a balance between the two Quests to get all exotics but also have them drop through RNG Have RNG drops lower in light while all quests should garentee Max light level

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                • I'd rather grind for perks instead of light level on my gear

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                  • I think you're close but not there. There should be more balance between the two. Some exotics that are handy and everyone can have abd a few that give you a real name to have.

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                    • I definitely prefer Y1 in all honesty. Miss those vanilla day feelings, these days I just spend my time in the crucible.

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                    • Agreed.

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