I personally like halo better than destiny because I feel like halo is more competitive and balanced, also I love custom games and forge (especially in reach). And the biggest reason is because halo takes way more skill to play in my opinion. Btw my favorite halos are 2 and reach.
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#Gaming
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Old Halo
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Both, if that counts. Destiny and Halo both have their pros and cons. They're both awesome games to play.
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There both very good but i like halo(cough)reach better because custom games i reamber playing a lot of fun game modes
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No all games in the franchise are better than destiny. ALL OF THEM!
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Halo ery game because I played them during my childhood and custom games built so many memories and destiny doesn't even let that happen
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That's BS that it can be any game cuz obviously CE-3 are better but 4 is worse then destiny
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Halo is infinitely more competitive than Destiny. Destiny is about as competitive as that joke that was lolreach, but it can't hold a candle to the trilogy.
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I never played halo tho
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Edited by Its nmmllsrk: 8/2/2015 4:13:40 PM26% of the people in this poll are retarded
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Edited by Tuxx: 8/2/2015 4:12:26 PMHalo for balanced MP. Halo 2 was my favorite.
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[quote]I personally like halo better than destiny because I feel like halo is more competitive and balanced, also I love custom games and forge (especially in reach). And the biggest reason is because halo takes way more skill to play in my opinion. Btw my favorite halos are 2 and reach.[/quote] Not to mention that they actually include coherent stories, have better campaigns and the games include plenty of content. I could go on but I will leave it there for now...
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Edited by Matu Flp Krawfe: 8/2/2015 2:36:12 PMHalo without any question. For one, Halo's art/plot/setting (and especially the art) is not plagiarized from Warhammer 40k (black mark right there). Secondly Halo had some idea of what it was, which was a conventional FPS with a few nifty ideas for how the sandbox and control scheme worked out. And despite bungie's perpetual difficulty in building a game (see. stories from Halo 1's development, Halo 2's, and the low-scoring results of ODST and Reach) just that combination of nifty ideas and a sci-fi setting more in line with, say, Niven's [i]Ringworld [/i](bungie really can't keep their fingers out of places they don't belong. :P) than your typical sci-fi FPS resulted in a remarkable game (though that may have more to do with the state of FPS development in the late 90's and early 00's.) Destiny on the other hand tried to transcend gaming but with the aforementioned handicap of Bungie's underlying difficulties in making games effectively/reliably. So it fell on its face with some very embarrassing content/design/story/art/sound problems and has since made a life for itself by maintaining its original attitude as if it were indeed beyond contemporary standards in game design (in spite of how thoroughly derivative it is, no gameplay concept found in Destiny can't be found in some other preceding non-bungie game. See. Firefall, Borderlands, WoW, STO, Section 8, WH40k Space Marine, ect.) That cruelly challenges people to try to second-guess an implied social event which often results in an opinion that is at least more mixed than might have formed minus Bungie's intentional obfuscation of Destiny. Thus its still a thing (though much more minor a thing than one might have anticipated from pre-launch expectations) but one that's ultimately built on misdirection. That's pretty reprehensible (apart from the aforementioned IP rights issues, Destiny's parasitic reliance on Skinner Box grind mechanics, and how the DLC is priced), and at worst Halo is just an over-glorified shoot-em-up stuck half way between Unreal Tournament and Doom. Its Halo (and in particular [i]343's[/i] Halo) all the way.