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Edited by oObeX: 10/4/2015 9:19:57 PM
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oObeX

Design your exotic

Share your ideas for new Exotic Weapons and Armor with one unique perk. Share your thoughts on the Exotic Weapons and Armor you want to see in-game.

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  • The Goat Exotic Titan Helmet "The rams can have their horns. We got speed..." Exotic Perk: "BAAAAAAA"- +3 character agility. Increased sprint speed when last living player on fireteam

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  • Advanced ASMG Stats Rate of fire: 100 Impact: 2 Range: 18 Stability: 50 Reload: 40 Magazine: 80 Handling: 85 Aim assist: 75 Recoil: 65 Intrinsic perk: Close quarters combat -This weapon has increased accuracy and stability when fired from the hip. This gun becomes more accurate the longer you fire it when shot from the hip. Barrel mods: -Smooth ballistics -Smart drift control -Aggressive ballistics Perk 1: counter balance Perk tree: -Small bore: increased range and stability, smaller magazine and slower reload. -High caliber rounds: increased flinch dealt, slightly slower handling -QuickDraw: this weapon handles unbelievably fast Exotic perk: Advanced mechanics -This weapon fires faster the closer you get to the bottom of the magazine. Scales from 0% at the beginning of the magazine to 10% at the middle of the magazine and 33% at the end of the magazine (900 to 990 to 1200) Unique sight options: This gun has the option to choose between two unique sights. -Red dot VR-3: Low zoom scope that increases handling and keeps radar active while aimed. -Acog SR-7: Medium zoom acog scope that increases range, stability, and aim assist. Highlights enemies. Decreases handling slightly.

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  • Pa's Double Barrel Exotic shotgun Stats: Rof:1 Impact:90 (27x12 aimed) (36x24 hipfired with exotic and intrinsic perk) Range:25 Stability: 10 Reload:5 (4 seconds to reload both rounds) (2.5 seconds to reload 1 round) (not effected by reload gauntlets for balance) Magazine: 2 Capacity: 16 rounds Perks: Intrinsic: This weapon has a wider spread when hipfired but also deals more damage when hipfired. Perk 1: Reactive reload. 33% bonus damage for a short time when reloading after a kill. Perk tree: 1.Rifled barrel: +10 range, reload times lengthened by 1 second (5 seconds for both rounds, 3.5 for 1 round) 2. Speed reload: reload speeds increased by .3 seconds (3.7 seconds for both rounds, 2.2 seconds for 1 round) 3. Field scout: (Carry 28 rounds total, pick up 8/9 rounds per ammo drop instead of 5/6) Exotic perk: This weapon fires both shots at once when hipfired. Next reload time decreased by .05 seconds for every pellet that hits a critical spot (up to a 1.2 second reduction)

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  • Exotic hunter boots, "Don't listen" Flavour text: "They will tell you it's impossible, you will show them otherwise." Cosmetics: These boots look like The Radiant Dance Machines but are blue, and the blue fades darker and lighter periodically. First perk: Heavy ammo Special perk. "Prove them wrong" Instead of your blink carrying your momentum, you decide which way to go. (This is what ^ means) When you blink now you carry momentum, i.e. if you jump forwards you blink forwards, but with these boots equipped you blink which way you move the movement stick. Example: You jump forwards, but before you blink you move the stick right, when you press jump again you blink right because that's the direction you are moving the stick. What do you think?

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    • Name: Nail In The Coffin Description: "Go ahead, make my day." - Shurran The Quick, Rival of Shin Malphur Weapon Type: Hand Canon Exotic perk: Nail in the Coffin. If this weapon gets an assist kill, all headshots will do 1.5 damage Kinetic damage Perk 1: Zen Moment Perk column: Agressive, smooth, or CQB ballistics Perk 2: Army of One Physical Description: looks very similar to the last word, but is made of a rose-color instead of Gold. The grip is also ivory. Subtle physical design changes to distinguish it. Ghost fragment 1: we grew up in the same town... But he abandoned me. He was my friend. And then, I tried. I went anywhere I could to redeem myself. I had a master, a Hunter, named E'Veyron. He gave up on me too, said, "Warlocks can't sling em like a hunter..." I took the skill my daddy showed me, and made the finest piece to come from this damn side of the planet. I shot him. E'Veyron couldn't even draw... Or he chose not to. The town looked at me like a monster... Then Shin showed his face again. Ghost Fragment 2: we stood twelve paces apart. When that clock stroke high noon, we'd draw and shoot. I could feel my heart beating. Hard. Fast. Was I scared? No... I just didn't want to take another life. I ain't evil, I'm just not good... Then that bell wrong and we both shot. I felt a bullet hit my chest, and he fell over, a bullet in his helmet... Not his head. "Any last words?" He called out to me. "Put a nail in the coffin..." And he took my piece. I'll get him... One day.

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      • Edited by Chimp: 10/29/2015 2:45:31 PM
        The Moneyhorn. Exotic perk is every shot takes $100 dollars out of your account and each time you equip it it takes out 100 more. Also looks like gjally but lions are dollar signs.

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      • Big Game! An exotic heavy shotgun. Twice the range of a normal shotgun, slightly more damage and damage drop off instead of no damage past the effective range "A hunters all in one survival tool, or a Titans war ending machine? You decide, guardian." - Cayde-6 It's main perk can be 00Buckshot, dramatically increases range by using a large 10 gauge shell capable of tighter patterns. It's second exotic perk can be Small Game, rapidly killing enemies may regenerate health and send 1 round to magazine from reserve. It would hold 7 rounds at a time, so I'm pvp that's what you'd get from one heavy drop and 21 rounds can be held in total. It would be void damage because it's designed to send all living things to the void, ensuring its users survival.... Or just because we need more void exotics lmao It would look like an old 10 gauge shotgun with ash wood stock. Pelt wrapped around the stock. Just a bead for the sight but maybe a stag horn bayonet on the end of the barrel, held firmly in place by leather straps. Something like that coul also bring more lore to the table for hunters, which they desperately need. Also some some lore for the warlocks too, who could be the ones who forged this weapon for a specific Hunter.

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        • The Refund: Gives you back your money for Destiny

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          • Name: The Instructor Quote: "Class is in session! I hope you all are watching because I'm about to do something awesome." Type: Scout Rifle Magazine Size: 21 Column one perks: scopes that I really don't want to get too specific with do to my laziness Column 2: Explosive Rounds or Third Eye (?) Column 3: stat change perks Exotic Perk: Something Awesome: Each magazine for this gun is given a randomized affect from the following list. The higher the number is, the less often the affect comes: 1- Precision Kills with this gun decrease cool down time for your super 2- Body Kills with this gun will take 2 rounds from your ammo reserves and put it into the clip (clips cannot overflow) 3- While this magazine is full your Melee will release an explosion of the energy type your subclass is based off of along with its normal affects 4- Each bullet you shoot in this mag has a 50% chance of being refunded to the clip 5- Kills with this gun generate heavy ammo for you and your fireteam 6- RoF is greatly reduced along with magazine size (reduced to 5) and every bullet is a one hit kill

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          • Edited by My_Wet_Rooster: 11/2/2015 5:59:57 PM
            [b]Name:[/b] Barca [b]Weapon type:[/b] Handcannon, Warlock exclusive [b]Flavor text:[/b] "The Traveler has given to man no sharper spur to victory than contempt of death." -Unknown [b]Column 0:[/b] Double Envelopment - Shots fired from this weapon form an inverted cone and pierce targets, causing additional damage. Kinetic Damage - This weapon causes kinetic damage. [b]Column 1:[/b] Accurized Ballistics - More range and Impact. Increased recoil. Field Choke - More range and Impact. Increased recoil. Aggressive Ballistics - More predictable recoil. Enhanced Impact. Shorter range and more recoil. [b]Column 2:[/b] Oath of Vengeance - While Radiance is active, kills with this weapon restore a portion of your super duration. [b]Cannot be used with Oath of Honor.[/b] Oath of Honor - Kills with this weapon will help charge your super. [b]Cannot be used with Oath of Vengeance.[/b] [b]Column 3:[/b] Perfect Balance - This weapon has extremely low recoil. High Caliber Rounds - Oversize rounds build to stagger targets and leave them reeling. Their mass makes a weapon harder to handle. Hammer Forged - Improved range and accuracy. [b]Column 4:[/b] The Crossing - While Radiance is active, kills with this weapon increase the duration and damage of your super. Stacks up to three times. Effect is lost when Radiance ends. [b]Cannot be used with Blood of the Father.[/b] Blood of the Father - Kills with this weapon instantly restores grenade and melee energy. [b]Cannot be used with The Crossing.[/b]

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          • The drumroll: "Sometimes the build up is worse than the punch". -Hunter Tex Info: Exotic hand cannon RoF-20 Impact-88 Stability-28 Reload-35 Range-25 Mag-6 Exotic perks: The Drumroll (body shots multiply the damage of precision shots, stacks up to 5x, goes away when you reload or get a precision shot, stacking up to 5x causes a large firefly like explosion on you next precision shot) Discription: Looks like a first curse, with a shiny yet rusty tint. it has a dark oak brown Handle with a carving of a drum and drumsticks on the side. it has the words tex carved into the barrel. the top half of the barrel is a rusty silver whille the bottom half is the same oak brown color. triger and hammer are silver with a silver clip. Lore: This gun was owned by hunter Tex, the guardian who made the company who invented the last word and the first curse. It was the first gun he ever made.

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          • The flow breaker: It's just a shield that u carry on the heavy slot It works like the swords when blocking (it drains ammo but much slower) Exotic perk: u can running while blocking And every time u blocking,it shortens the cooldown for your granades,melee and super The soul stealer: Exotic hunter gauntlet Exotic perk:every time u hit an enemy with your melee or super u steeling that shield from the enemy for a short time

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            • Edited by Kirby235711: 11/2/2015 9:50:55 PM
              Exotic Version of Khvostov 7G-02 Auto Rifle Name: [b][i]Serdtse Sveta[/i][/b] (Russian for "Heart of Light") Description: You have found me, now let's finish this together. Stats: Same as Khvostov, but higher stability Exotic Perk: Getting 2/3 of magazine as precision hits triggers "endless journey" buff, which increases the strength of your abilities until all three are charged at the same time Barrels: Soft Ballistics, Linear Compensator, Aggressive Ballistics 1st Perk: Hidden Hand Upgrades: Smallbore, Perfect Balance, Feather Mag 2nd Perk: Third Eye Obtained by: Heroic version of the 1st mission, grab the rifle and head back out to fight the Fallen onslaught, probably leave through the vent as ghost comments on your "unusual" route Design: Khvostov, but with gold highlights and Eris's raisins in place of the magazine (as an upgrade for April Fools)

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              • The drumroll: "Sometimes the build up is worse than the punch". -Hunter Tex Info: Exotic hand cannon RoF-20 Impact-88 Stability-28 Reload-35 Range-25 Mag-6 Exotic perks: The Drumroll (body shots multiply the damage of precision shots, stacks up to 5x, goes away when you reload or get a precision shot, stacking up to 5x causes a large firefly like explosion on you next precision shot) Discription: Looks like a first curse, with a shiny yet rusty tint. it has a dark oak brown Handle with a carving of a drum and drumsticks on the side. it has the words tex carved into the barrel. the top half of the barrel is a rusty silver whille the bottom half is the same oak brown color. triger and hammer are silver with a silver clip. Lore: This gun was owned by hunter Tex, the guardian who made the company who invented the last word and the first curse. It was the first gun he ever made.

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                • A shot gun The conspiracy (conspiracy theory except exotic) Can switch damage type like murmur but all 3 Exotic perk:

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                • selfless scout " Exotic scout rifle , similar stats to mida multi tool Exotic perk: " here you go " while this weapon is out, picking up primary ammo when it's full will instead fill your lowest ammo type Passive perk " don't mind me " this weapon does not take up your exotic slot 17 clip size, and feel free to toss on the usual random perks lol Note: this weapon will change color with the shaders you have and similar to how the jade rabbit has the rabbit insignia on it, this weapon will have the same emblem you currently have equipped Since I love scout rifles so goddammit much, I would to see all of the community's ideas! SPREAD THE SCOUT RIFLE LOVE ! !

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                • Russian, big ass and boobs, very quiet and obedient

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                • A titan exotic that grants after math, aftershocks and unstoppable for the striker

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                  • Whoever designed me did a fantastic job...

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                  • Thermopylae's Flame (Exotic Sunbreaker Titan Helm) "As 300 stood, tens of thousands have fallen" (Exotic Perk) What's your profession?: When you are within a small range of friendly Sunbreaker type titans, it increases your stats significantly excluding armor. (1st perk column) Increased discipline or Increased Intellect (2nd perk column) Increased ammo for shotguns or increased ammo for scout rifles (3rd perk column) Increased armor when using a solar based sub class or Replenishes shield when picking up orbs (Description) It's a golden king Leonidas spartan helmet. It's rugged, bruised and has dried blood on the helmet and where you see the eyes it's blood red eyes with the breath visible coming from the front of the helmet.

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                  • Edited by SparksTheUnicorn: 10/29/2015 3:59:19 PM
                    God Among Machines: "Now we know the vex have god, the black heart, we must build a god slayer" -the speaker info: type- hand cannon rarity- exotic damage type- kinetic stats: RoF- 20 impact- 70 range- 20 stability- 49 reload- 30 mag- 6 perks: tier 1- kinetic damage, infuse, lord among machines (bullets slightly track targets when not aiming. Bullets bounce off walls when aiming dealing more damage if they hit a target after doing so). tier 2- laser balistics (a laser sight added to the barrel of the gun, showing the path of each bullet and showing you where the richitiot will take the bullet) tier 3- life support tier 4- self destruct (a kill with the last bullet in the mag causes a large firefly like explosion increasing reload speed) unlock: earned by completing the "rise of the machines" step 1- unlock the quest by completing strikes in the vangaurd legacy until you are rewared with the "mysterois piece" item. step 2- talk to zalvala about a mysterios weapon peice you found. step 3- complete a seires of strikes on venus involving the vex that all have slightly different endings this time, each of these strikes gives you another "mystierous piece" continue completeing these until you have 3 peices. step 4- complete a speciel version of the black garden misions where when you beat the final boss fight three gaurdians (each one representing and looking like kabr, preadeth, and pahanin) spawn before you with a wierd darkness arora and vex technology covering them, kill them (this is a rather easy fight as they are really just majors and the darkness zone is not active for this). step 5- talk to zalvala about the encounter step 6- beat the vault of glass on hard mode step 7- takl to zalvala to be rewarded with the "god among machines" grimoir: "we found each piece of this gun from the places were technology rules, in order to make a gun that can take on the vex armies alone if a new heart comes to the garden. we sent a secret party into the bunker of rasputin and striped him of some old original tech ment for hand held weapons, we used this to make the handle. we went back into the vault and found the technology we used to make its clip, hammer, and spring. we reopened the archives and found technology needed to make a barrel with this guns abilitys. then we went to the citidel and stripped some confluxes and platforms and made bullets, sights, triggers, and everything else. we thought of who to bestow this weapon only able to be described as a god upon. it seems the weapon's highly advanced technology allows it to make its own choices, we learned that when we lost. we forgot about it for a while, until you found it... or it found you" - zalvala

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                  • Sunbreaker breaker gun. Perks: one shot kill to all sunbreakers. Hand cannon. Stops sunbreakers being so OP.

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                    • The Trash Can: lets you quit destiny for (much) better games. [spoiler]By much better I mean just about every other game out there.[/spoiler]

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                      • This Rapture: "...for those whose ligth shines brightest" -the speaker info: rarity- exotic type- shotgun damage type- arc stats: RoT- 30 impact- 79 stability- 25 range- 19 reload- 40 mag- 6 perks: tier 1- infuse, arc, this rapture (this gun shoots chaperone like slugs that richtiot on hard surfaces), tier 2- smooth balistics, QCD balistics, agressive balistics, tier 3- crowd control tier 4- the afterlife (reloading this weapon without an empty mag while surrounded can cause the clip to fall to the ground and explode causing damage to all the enemys around it and knocking them back, but this gives a smaller clip and slower reload speed) I came up with this idea while thinking about how shot guns are best used for crowd control yet none of the exotic ones have any perks that compliment that. i made this gun so that is would be most useful for crowd control as well as taking out large groups of enemys. its down side is that it cant snipe and has a low range making 1 on 1 with this shot gun difficult

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                      • Edited by AmazingNitrox z: 10/29/2015 1:36:01 PM
                        Name:[b]soulless light[/b] Description:"I was not born in the light." Exotic hunter chest Details: looks like the exo strangers chest armor Strength:49 Intellect:75 Perks [b]Passive[/b] 1: twist of fate 2: infuse Exotic: soulless light(killing guardians in the crucible gives bonus super energy) [b]row one[/b] 1:increased special ammo 2: pulse reloader [b]row two[/b] 1:arc defender Exotic: wanderer(sprinting for a short time gives you an over shield)

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                      • Edited by The Argent King: 10/27/2015 12:18:29 AM
                        Name: The Iron Line [i]"At the Battle for Freehold we thought we broke through their lines... what fools we were..." -Commander Zavala[/i] Type: Exotic Sniper Rifle Class: Heavy Weapon [u]Stats[/u] Rate of Fire: 25 Impact: 100 Range: 80 Stability: 20 Reload: 56 [u]Signature Perks[/u] 1) Arc Damage: This weapon deals Arc damage. 2) The Iron Line: Fires a single shot that double over penetrates through thin walls and targets and explodes on final impact. 3a) The Best Offense: Kills with this weapon increase the stats of all equipped weapons for a short time. 3b) The Best Defense: Kills with this weapon spawns an overshield for 15 seconds; stacks up to 3 times. 4) Hidden Hand: Aiming this weapon grants better target acquisition [u]Look of the Gun[/u] A large iron rail gun of Cabal design with Arc electricity coursing through the weapon. Black synthetic stock. A single Iron projectile is loaded into the chamber. Slow reload animation.

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