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Edited by Varzin: 7/18/2015 3:29:08 AM
20

Beginner's Guide to Vault of Glass 3

Part 1: https://www.bungie.net/en/Forum/Post/120778420 Part 2: https://www.bungie.net/en/Forum/Post/120783642 [b]5. Gorgon's Labyrinth[/b]: Simple yet difficult. After making your way down some treacherous pitfalls you'll come upon the Gorgon's Labyrinth, obviously filled with Gorgons patrolling it's floor. You'll have to maneuver through to the exit on the other side dodging the Gorgon's sight and avoiding sprinting as that makes too much noise. You'll want to move as a group so no one gets lost. There are some spots where you can safely sprint, but do so only under the discretion of a leader who knows the way. Make it through safely and you'll find the jump puzzle. [b]6. Jump Puzzle[/b]: Not so much a true puzzle as just a simple test of platforming skill, but colloquial names are hard to shake off. Platforms will appear and disappear in sequence, make it to the other side. Once all 6 players have made it the door to Atheon's chamber will open, but before you can actually face him you'll have to get past the Gatekeepers. [b]7. Gatekeepers[/b]: Upon entering the room you'll find a multitude of things to be aware of. Immediately in front of you is a lonely platform surrounded by deadly pitfalls. To the left and right of this platform sit a left and right Vex gate. Forward, beyond the platform awaits the first Gatekeeper with Vex siting along the stairs behind him. Precursors and Descendants litter the areas to the left and right, tougher than normal Vex you'll want to take them out quickly. Killing the first Gatekeeper initiates the next stage of this encounter. Now that the Gatekeeper is dead you can use the sync plates to activate the left and right Vex gates. Doing so will prompt waves of enemies to spawn including Praetorians looking to take their sync plates back. Entering the Vex gate on the left will take you to a reddish, barren version of Atheon's chamber, this is often refereed to as Mars. Entering the Vex gate on the right will take you to a greenish, forested version of Atheon's chamber often refereed to as Venus. Within both gates you will find the second and third Gatekeepers along with a flurry of other Vex. Killing a Gatekeeper in this stage will cause a shield relic to spawn at the top of the stairs of that Gatekeepers room (kill Gatekeeper in Mars and a relic will spawn in Mars). While you are inside either Mars or Venus you will be marked by the void, however this mark works differently then before. Instead of signifying your eventual death marked by the void now causes your screen to slowly but gradually fade to black. As before the relic's bubble is the only way to cleanse this, however the cleanse is not permanent if you are still inside Mars or Venus as marked by the void will just get reapplied and start over. Once you leave either Vex gate and return to the main chamber you can cleanse the mark away for good, assuming you don't go back into the Vex gate again. Your objective is to get both relics out of their respective Vex gates, that's two relics at the same time. You can either focus on one gate at a time, or do them both at the same time, but beware, as soon as the first relic is removed from it's Vex gate a conflux will spawn in the middle of the room and waves of Minotaurs will begin to spawn at the top of the stairs and walk towards it. Remember that, until the encounter is finished, someone must be holding each relic or the team will wipe. No, you cannot hold both relics at the same time, this encounter requires 2 relic holders. Once both relics are out more Minotaurs will start spawning by each of the Vex gates and you'll have 3 separate streams of Minotaurs to keep off the conflux. Keep the conflux clear long enough and hang onto both relics and the encounter will be finished. You may now begin your final battle with Atheon. [b]8. Atheon Time's Conflux[/b]: This is it, the final battle. Atheon will spawn from his glass throne at the top of the stairs. Currently, you will not be able to damage him. Eventually you will get a message on your screen "Atheon opens the time stream." At this moment 3 players, chosen at random, will be teleported to the top of the stairs of either Mars or Venus (they will not be split up, all 3 will either go to one or the other) I will call them the "IN team." I will call the players left behind the "OUT team." The IN teams job is to have 1 player grab the relic (quickly as the 5 second timer starts as soon as you get teleported) that spawns right where the IN team is placed, kill red Oracles that spawn in their area, and, after all the Oracles have been killed, exit through the open Vex gate on the other side. The relic holder will need to periodically cleanse himself and the other two players so no one goes blind so it's best if all 3 stick close to each other as much as possible. The other two players will be on Oracle killing duty, every Oracle must be killed quickly otherwise the whole team will succumb to the Oracles and wipe. The red Oracles will spawn in a sequence starting from directly above the top stair to the last 2 being right above the open Vex gate. Now that you don't have to worry about saving the relic super for the Templar's shield the strong white energy bolt can be used to help the Oracle killers as it can 1-shot an Oracle, this can be used to greatly help pick up any slack. Once the Oracles are dead everyone should leave together. If the IN team is sent to Mars, there will be 3 Hobgoblins waiting at the bottom of the stairs. If the IN team is sent to Venus there will be 2 Goblins and a Minotaur. In both cases the relic holder can make short work of these nuisances by making use of the smack down ability (jump then right trigger while in mid-air). The relic holder needs to be quick about dispatching these foes so as to return to their teammates and cleanse them, but don't be reckless, if the relic is dropped it could spell doom for the whole team. The OUT teams job is to open and keep open the Vex gate that connects to the area (Mars or Venus) that the IN team has gotten teleported to. While it is nice for the IN team to notify (via microphone) the OUT team of which area they have been sent to, it is not strictly necessary. You can see the IN teams points on the radar. Since they are out of range they appear as arrows on the outer ring of the radar, these arrows will point in the general direction of the Vex gate the OUT team needs to open. The OUT team won't have to worry about any Praetorians trying to take the sync plate back nor will they have to worry about Atheon, he will be frozen for now. The only enemies the OUT team needs to watch out for are Supplicants. Supplicants spawn in groups of 3 right beneath Atheon and will fly, as a group, either to the right or left sync plate. Their greatest danger is their ability to self-destruct, but be wary of Supplicants on the opposite side of the room as well, they still have guns. The OUT team must get the gate open in time because, even if the IN team kills all the Oracles quickly enough, if they stay inside for too long they will die, thus causing the relic holder to drop the relic, thus starting the 5 second countdown till wipe, it's basically a guaranteed fail. Once the IN team has returned to the main chamber a sequence called Time's Vengeance begins. During this all Guardian weapons (not abilities) deal additional damage while Supers, grenades, and melee abilities recharge almost instantly, and Atheon is un-frozen and attacking the players as are any surviving Supplicants. The relic holder must still continue to hold the relic, however now with all abilities recharging so fast the relic holder can hold the cleanse bubble open indefinitely until Time's Vengeance ends. Remember that enemies can't shoot through this bubble, but players can. This is your chance to damage Atheon, as with most Vex his weak point is the white spot in his belly. When Time's Vengeance ends the relic will despawn, Atheon will open the time stream again, randomly selecting 3 players again and the whole thing starts over again. Rinse and repeat until Atheon is no more. Congratulations Guardian, you pilfered the secrets of the mysterious Vault of Glass! Guide Nexus, where links to all my guides can be found. https://www.bungie.net/en/Forum/Post/138484088

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  • Technically you can damage Atheon without times vengeance but it does barely any damage

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  • Edited by Veni Vidi Ludi: 7/15/2015 2:39:57 PM
    Nice writeup! Must have taken quite a while, hopefully some other Guardian's can benefit from your recorded experience. Some (hopefully) constructive criticisms/comments: 5. Gorgon's - The Gorgon section is pretty weak. You don't even mention the main mechanism that if [i]anyone[/i] gets spotted the whole team wipes. Might also be useful to link to a map or video guide rather than just say "follow the leader" - teach a man to fish, and all that. 6. Jump Puzzle - You might want to note that there are shortcuts for each class if people are struggling (tell them to use their search engine of choice to locate). 7. Gatekeepers - The Precursers and Descendants will die moments after the Gatekeeper is killed. As such, it can be worth just focussing on the Gatekeeper and taking him down quickly. - "slowing but gradually" should be "slowly but gradually" - The Marked by the Void debuff doesn't kick in until the first Gatekeeper is down. - It can't hurt to remind people that the cleanse is triggered using the grenade button. It's a very common question during the raid. - You have to survive 3 waves of major minotaurs from the Vex Gates. You will know you are done when the relics disappear (so don't panic). - One tip is to stand to the side of where the minotaurs step out of the vex portals rather than meeting them head on. This has two advantages: you can't knock them back into the gate (which causes them to teleport to the conflux); and you get a little more time before they hit you because they have to turn. - Similarly, the person holding the middle conflux can benefit from standing behind the minotaur spawn. This also protects them from gunfire from random goblins/hobnobs in the main area. 8. Atheon - Atheon isn't immune at the start, it's just that without the TIme's Vengeance buff, it's tough to do enough damage to justify the risk. - Throwing grenades on Mars is risky. You can cause the Hobnobs to pop their shields which can doom the relic holder. Some grenade types are okay, but to keep things simple, it's best to just stick to grenades on Venus. - Standing on the pillar in the center of the sync plate will protect you from Supplicant explosions. - The portals work both ways. If the "IN" team is struggling to kill Oracles, have someone from the "OUT" team step in to add more firepower. - Time's Vengeance starts when the last Oracle is killed, not when the team comes back. - The gate does [b]not[/b] close behind the relic holder. - Aim for the bottom of Atheon's weak spot, not the middle. The hit box is a little lower than you might expect. - It's worth mentioning that Time's Vengeance doesn't buff supers. You see a lot of inexpereinced hunters wasting time popping their Golden Guns. Similarly Hunters on the IN team should use their Golden Gun supers to quickly eliminate Oracles. - You could offer more concrete advise on taking down Atheon: stand on center platform; get out at 5 secs; favour snipers/fusion rifles; avoid rockets or grenades as they make him move about throwing off everyone's aim; and so on.

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    • Awesome guide thanks. Looking to start running vog hopefully in the next week or so. Day 1 player just never had the time so hoping to have some soon and can find a group this will definitely help out. Thanks.

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    • Detention field? You mean detainment? Also it comes in hard only, and I truly wish that people begin with that.

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      • Awesome man! Please some one reply :)

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        • Bump..awesome post.

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        • Just finished a beginner's guide to Crota's End! Here's a link to Part 1 out of 3, links to next and previous parts included in each. https://www.bungie.net/en/Forum/Post/137577868

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        • Pro tip for Gorgons: It's far easier to just shoot them down.

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        • Great job! Will you do one for Crota as well?

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          • Should add a Tips section to this. The first one which can't be stressed enough is: DO NOT THROW GRENADES, OR EVEN SHOOT WHEN TELEPORTED TO MARS!!!! Just let the relic holder sneak up and do the work. Hobgoblins will snipe the shit out of you if not. However on Venus throw whatever you got and preferably shoot a few rockets. Also the Super Good Advice is a oracle destroying machine when teleported. All due to the Super Good Advice perk.

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            • I didn't read but would like to add something most people don't notice. When running relic on atheon and you have been teleported (either side) do not double jump...the activation is what gets the hob attention. You can get very close to either set of enemies if you just sprint down the stairs instead of the big dramatic superman jump.

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              • You should add this tip. Right before the 3-man team gets teleported, it's good for the outside team to NOT be jumping around. The problem is, is that if you are in the air, and you get a detention shield while in the air, you will simply fall through and die since you technically didn't break the shield before escaping.

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              • Sniping oracles is for pussies

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              • I read part 2 and 3, but not 1. You said part 1 was just terminology anyway, so, I have to ask: why didn't you mention anything about chest locations?

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                • Apart from rockets! you can't shoot rockets from within the relic holder's bubble.

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                  • It is possible to still beat him without triggering Time's Vengeance. So if it looks like you don't have time to kill all of the oracles, just leave the teleported area. You won't be killed by the Oracles but you won't have Time's vengeance. This is obviously a bad strategy but it's one to remember as it may save you until the next rotation.

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                  • Easy guide: find a VOG veteran and let them take you through each step!

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                  • When you first get teleported at athion. The 5 second timer does not start. If you wanted you never had to pick up the relic (bad idea because you wouldnt be able so see anything and you would die)

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                    • Thanks, bud

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                    • This is really well done I read all of them and they are very well written. Thank you for helping everyone out.

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