JavaScript is required to use Bungie.net

Destiny

Discuss all things Destiny.
4/19/2015 6:12:41 AM
214

Is Shoulder Charge balanced in Crucible?

I don't think it is. Before its all like "enjoy your whine and cheese - get gud skrub" lets look at some very simple facts. Of all the 1HK methods of dying in Crucible, nearly all of them have a cooldown or are otherwise limited. Supers - Cooldown Heavy - Limited ammo and timer Particular 1HK Melee - Cooldown Shotgun and Sniper final round - Limited ammo and timer. Particular 1HK grenade - Cooldown Any others that I have missed? The thing is, Shoulder Charge is a 1HK and you can spam it all match, every match, I know it does technically have a cooldown, but its so short (few seconds) that it really becomes a moot point. Also note this is a unique option to the Titans only, giving this arguably very powerful negligible-cooldown 1HK ability and other classes don't have a similar feature or ability. My suggestion for a fix? Connect the shoulder charge 1HK capability to the melee cooldown. If you shoulder charge and you have a melee ability available, it is a 1HK, if melee is in cooldown, the shoulder charge does of course does damage, just not a 1HK. In other words, make it work just like the melee attacks that can 1HK, if they have the ability primed, then dead, otherwise it does less damage (generally a 2HK or so, just like normal melee) Thoughts?

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • You know what the cooldown is? The sprint time necessary to activate it.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    1 Reply
    • Edited by RogueExile: 4/21/2015 12:35:46 PM
      Has no CD but for the love of god leave the nerf posts alone. So tired of hearing this, rather they spend their time on CONTENT.

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    • Shoulder chage isn't that bad, unless the person is somehow flying and hitting me, that crap can sod off.

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    • I would take blink over shoulder charge any time. It is not as easy as people make it seem and a single shotty to the face will rek any titan shoulder charging. It's fun to use it but not really the most efficent way to get kill infact you'll probably do better with a shotty

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    • Don't complain about 1 perk, look at the combination of perks. Titan melee is the worst, no blink, a super without range...

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    • YES, just stop questioning it. If you havent played Titan and tried to shoulder charge then you have no idea how easy it is to get gunned down before getting a hit! And if you tried the normal melee on titan, You'd know it blows so shoulder charge is a good trade since warlocks get shields for melee hits and hunters can throw knives.

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    • Don't say Shoulder Charge is unbalanced or OP if you never used a Titan, it's a high risk/high reward ability. Only scrublords say that.

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    • Edited by shaZAY: 4/20/2015 12:24:19 AM
      Having Three warlocks scrublord wants nerf. What a Joke. I hope you are not being serious.

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    • You don't have a titan. Please make a titan and try using it first. Any kill you get with shoulder charge you could get just as easily with anything else.

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    • Shoulder charged a sunsinger. He scorched me before the animation even got to him. I died, he had full life. Two things: 1. You have no idea what you're talking about. 2. If you're dying to shoulder charge a lot when you play warlock . . . You're doing it wrong.

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    • Edited by PHG Serpent: 4/25/2015 5:18:56 AM
      -peripheral vision-low speed subclass+5sec window=balanced ability

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    • The question is [spoiler]is blink strike balanced?[/spoiler]

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      3 Replies
      • You have to run for about three seconds to use it. That's not a cool down? Plus it is absurdly easy to counter... -blam!-in jump. Literally all it takes. I'm pretty sure the only ones who find it OP are the blinking (something Titans can't do) shottie who hate that there's a counter to their cheap tactic.

        Posting in language:

         

        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        5 Replies
        • Sprinting towards the enemy in hopes of getting a 1hk is NOT OP. Its a dumb idea, and it will get you killed more times then not. SHOOTING at your ememies with some cover is a much much better idea. It is NOT op. Not at all. However, i can see that it is annoying to get killed so fast, even tho the guy that killed you just died 3 times in a row before he managed to kill you. Add that there are probably more then 1 guy running around with sc, it can get annoying. But dont mix that up with being OP. It is not the best way to play. Your gona do worst then if u just shoot at people.

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        • Scrub is generally spelled with a "c". Thought you should know, in case you needed to describe yourself. ;)

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        • Down voted due to flawed logic by OP.

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          8 Replies
          • Lmao you have 3 warlocks you can't talk.

            Posting in language:

             

            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          • This is genuinely sad. For one, Shoulder Charge isn't easy to land. Unless you have never played a Titan, or, say, have three Warlocks (Seriously dude, WHY??), you should know that. Although it is a one hit kill, it is a one hit kill that really only results in a one hit kill less than 50% of the time. It's entirely situational. For two, PVP is already extremely unbalanced against Titans. Titans are the only class with no Blink, and even the Gunslinger double jump with increased directional control works much better than Catapult. As for Supers, Defenders just put your team in danger by putting everyone in a small bubble that Gunslingers and Voidwalkers can break and sometimes get some kills in as well, Bladedancers can enter and still chop everyone up into sizzling Guardian meat, Strikers can FoH THROUGH the bubble, since your body doesn't get blocked by the bubble, and even if you don't have a super ready you can just straight up wait for the bubble to go away. Strikers get Fist of Havoc, one of the two AoE supers in the game, except Nova Bomb outclasses it in every way. Nova Bomb has range, while FoH does not, and Nova Bomb has modifiers that are actually helpful, while FoH's modifiers just make it easier to land (Read: as easy to land as Nova Bomb). The area is much smaller than NB as well if NB has Annihilate OR Split. As for melees, while Defenders do have a helpful melee if they are a shotgun-wielding scrub, the extra shield only lasts a short time and since it is only really helpful in cleanup, it usually runs out before you engage another target. Not to mention your main shield gets taken out before your overshield, meaning once it runs out then you're pretty much a sitting duck. Another thing to mention is that the overshield has no helpful timer like Flame Shield does, meaning you have to take a guess as to when your ability will end. Striker melees barely have to be mentioned. Storm Fist gives a negligible 10% increase to attack damage, and its modifiers are crap. Overload gives you a 50% chance to instant recharge Storm Fist on each hit, but since Storm Fist does next to nothing, that's completely useless. Discharge does AoE dammage IF you get a KILL with Storm Fist. Since melee kills take two hits, that rarely happens. That's also aside from the fact that if you're within melee range of two enemies you're probably dead anyway. Transfusion grants a TINY reduction to your super if, once again, you get a KILL. The only thing Titans really have going for them is their grenades, which are only really useful in the hands of a skilled player. Suppressor grenades for Defenders, and Lightning grenades for Strikers (Magnetic grenades are just as sticky as Fusion and Flux, not more and not less. All of them are one hit kills, the extra explosion on Magnetic grenades is only helpful in PVE, and even then does very little damage). However, Lightning grenades only barely surpass Tripmine grenades, the reason being is people walking straight into the Lightning's damage area. Lightning grenades are not one hit kills. Now, on to Shoulder Charge. It seems like a lot of people don't quite understand the mechanics of Shoulder Charge. I blame the vagueness of Destiny's descriptions. Basically, after about a two second charge up, your screen's borders start glowing blue and your Shoulder Charge is ready. Shoulder Charge is cancelled if you stop sprinting and after about five seconds of being active. Besides that, there is also about a half second delay between pressing the melee button and actually landing the hit. The two second charge time is too long for close range engagements, and the five second uptime is too short for long range. Therefore, Shoulder Charge can only be used effectively at medium range. Another thing to keep in mind is how easy Shoulder Charge is to dodge. Turn speed is greatly reduced while running, and peripheral visibility is reduced much more than would be expected while the borders of the screen are glowing blue. Blink is almost a guaranteed dodge, instantly removing you from range. Aside from that, Titans have no extra damage resistance while charging unless equipped with Juggernaut, which replaces Shoulder Charge. This means that while a Titan is charging at you with that blatantly obvious blue glow, they are vulnerable to shotguns, fusion rifles, auto rifles, full-auto pulse rifles, and sticky grenades. Aside from that, even if the Titan does land a Shoulder Charge, that leaves them well within range of any other members of the opposing team. At most, Shoulder Charge is a kill trade. Usually it ends in failure. With all that taken into account, do you REALLY still think Shoulder Charge is OP? If you don't have a Titan, you have no foundation to be making claims about whether a Titan's ability is overpowered. If the only time you've even seen the ability's name is when it kills you, of course you're going to think it's overpowered. What you don't see is how many times that person has failed the same ability before getting it to finally work the way they want it to. If you DO have a Titan and think Shoulder Charge is OP, feel free to go an entire match using just Shoulder Charge. Be my guest. See how far it gets you. TL;DR: Make a Titan. Really. There is no reason to have multiple of any class.

            Posting in language:

             

            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

            16 Replies
            • It's really not OP. You're a Warlock so flame shield as he hits saves you

              Posting in language:

               

              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

            • >Says SC is overpowered > Has 3 warlocks

              Posting in language:

               

              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

            • Edited by CHICKENSQUARE: 4/19/2015 7:01:18 AM
              Let's look at this logically shall we? Titans have the highest risk/reward abilities of all 3 classes. Stormfist: Lowest range melee of all classes and is practically useless unless you have Transfusion active and you actually get a kill with it. (Which rarely happens) Fists of Havoc: Requires the player to close the gap before use, leaving them vulnerable to grenades, gunfire, other supers, etc. And only has increased damage resistance during activation which usually lasts less than half a second. Shoulder Charge: Requires the player to sprint for 3 seconds before the ability is available and is only active for 5 seconds. Can be easily countered by shotguns, fusion rifles, sticky grenades, and scorch melee. Like FoH, requires the player to close the gap before use. This whole "closing the gap/close range" requirement wouldn't be an issue if armor stats actually mattered in PvP. Which they don't. Also, despite having the only 1HKO "melee" ability, Striker Titans statistically have the lowest average K/D of any class/subclass (on destiny tracker it's actually negative). This statistic tells me that you are either absolutely terrible at PvP and have no idea how to counter specific abilities or you're consistently going up against the absolute best Striker Titans Destiny PvP has to offer. I'm sure you can guess which option I'm more inclined to go with. (This is an assumption, don't get your panties in a wad. I'm just a random internet asshole that you'll never meet irl.) I run a Striker in PvP. And I can tell you from experience that running an entire match using only Shoulder Charge gets you a negative K/D almost every time. Unless of course the other players are absolute garbage that don't know their ass from a hole in the ground. Strikers are not easy to do well with in PvP and I applaud anyone who holds a 1.5-2.0+ K/D with one. I sure as hell can't. TL:DR- Shut the -blam!- up

              Posting in language:

               

              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

              95 Replies
              • Throwing knife headshot should one shot

                Posting in language:

                 

                Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

              • I say.....lame lame lame lame. Most people have shotguns so jut shotgun the Titan. The only time i shoulder charge is when I happen to be running by. I switched to defender because I love getting kills with my bubble tho. I take out blade dancer easy with it.

                Posting in language:

                 

                Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                2 Replies
                • [quote]Is Shoulder Charge balanced in Crucible?[/quote] -blam!- no.

                  Posting in language:

                   

                  Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                • No, it needs a damage reduction in pvp but not in pve

                  Posting in language:

                   

                  Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                • I use my shoulder charge as my method of blink going forward. Usually it helps when i have turn a corner quickly running from a blade dancer XD

                  Posting in language:

                   

                  Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                1 2 3 4 5 6 7
                You are not allowed to view this content.
                ;
                preload icon
                preload icon
                preload icon