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#feedback

Edited by Cleevsy: 4/17/2015 7:49:03 PM
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Patrol Wilderness?

Okay, this is the first time I've done this, so don't grill me if I don't format enough. [i]"Guardian, there are places in the Cosmodrome where the light has almost faded to black. Enter with huge risk, but the rewards from the enemies' champions are unimaginable. Some guardians have been driven mad to the point of murdering other bearers of the light - take care."[/i] Lately I've seen a lot of players complain how, although patrol is a good concept, after level 20 it gets way too easy and not very interesting. What I propose is a hardcore "wilderness" patrol. [b]Base Ideas: - This will be in the regular patrol. Think of the "wildy" from Runescape - The area will be full of mobs - "[i]the enemy is moving against each other[/i]" happens more frequently, with more ferocity. - As you move further into the area, the enemies' levels get higher, but the loot system gets more generous - Majors and Ultras spawn more frequently, bosses in public areas. - As you move further in, modifiers are also added (epic, lightswitch, angry etc.) - Specific mobs that are stronger spawn in with unique names - there could be bounties for these guys but you'll have to scour a region of the wilderness to locate them. - This location is [i]not[/i] accessible via the map screen. - Other players can kill you, level and gear advantages are enabled.[/b] What did you think? Suggest ideas below, and here's my YouTube channel if you want to sub ;) : https://www.youtube.com/channel/UCYlU7qM2ct8oNZdKssmyUGA
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