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Destiny

Discuss all things Destiny.
3/20/2015 1:40:59 PM
1

Instead of screaming how about we post ideas about how to make our experience better?

Popular ones: Vault space - we need more of it Xur's Inventory - People don't like the same items be sold so often (I realize he can't sell something new every week that would ruin the experience of us finding them) Raid Boss Glitches - There goes my perfect raider achievement, haha Mobile Vault - People be losing their stuff Nightfalls - I am tired of Omnigul and rockets mc di- I digress. (Also could you lower the amount of Ascendant drops to actual items) Weapons - Some are a little unbalanced (COUGH NECROCASM COUGH COUGH COUGH!, I would love some non hostile input on this subject.) Crucible rewards - why is the guy with a .17 K.D. Getting legendaries? Cabal Phalanx - I got hit through a wall and into a darkness zone by their shield I thought this was funny but a lot of people hate it Events - Are there any others you could do, just wondering because Iron Banner is cool it just gets old. Any others guys they make our experience better. [spoiler]NlbMasterrace[/spoiler]

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  • there are MILLIONS of threads out there since day 1 if you read along those threads and paid attention then you would know by now that its not the will to change those things its the coding principle that prevents it.. the latest GDC2015 contribution of a Destiny/bungie software engineer, sums it pretty much up.. and confirms what i ahve already said i got the feeling, that bungie isnt unwilling to do those changes , they are UNABLE to do those changes due to spaghetticoding and quite some issues with their codebase. pelase bear in mind that the code for such an engine can easily exceed 250.000.000 lines of code that all needs to be taken seriously and documented, and as the guy already said documenting outside and keeping it synchron with the real code is a challenge bugnie totaly underestimated so far, since the Tiger engine (Destiny) may be the follower of the blam! - engine (halo) but is multiple size, and thus multiple tiomes complex and got multiple times the dependencies of the "old" engine. also they didnt start from scratch so they had to cope with "dead code" e.g. code you dont know if its totally dead or not but stil is there in the life environment.. that could be a workaround that is still used or a rpoutine that runs but is not connected to any process or thread in the engine.. =) so, no bungie doesnt needs to go back to the drawing board, they ARE still ON it.. they havent even cleaned up yet and havent even be able to implement all of the content that was supposed to be released yet.

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