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#Gaming

1/13/2013 5:50:21 PM
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3 things you want that would improve Halo 4.

T4R 1) Improve characteristics of the Covenant and Promethean AI. On any difficulty above Normal, the Promethean-Knights are bloody cowards; they’ll teleport around, recharge their shields in about 3 seconds, and leap on you with their overpowered weapons. They’re not fun to fight on anything beyond Normal. The Covenant lack the characterisation that made them so great in Halo CE, they're unemotive and you can't play around with their AI as well as you could. Halo’s enemy AI has generally been pretty good, but I feel that they’re the weakest they’ve been in Halo 4. 2) More campaign missions. I love the story of Halo 4, I think it's the best in the series (next to ODST and Halo 2) but the pacing is off in some bits which really could have had an extra level or two put in. The first would be after Forerunner where you see the Infinity crash land, the scene just cuts from the top of a mountain to a jungle. IMO there could have been a 'hell descent' style level down the mountain to reach the jungle. The other would be set after Shutdown where you go to Ivanoff Station, but instead of going straight there you go down to Installation 03 first and discover more about the Didact's backstory from the novels in flashback sequences and the impending threat posed by the Precursors. 3) Forge - specifically bring back the editing tools that Reach had and give us just 1 map like Sandbox where we have a vast, flat terrain to Forge on with a large pallet of objects. That'd pretty much seal the deal for me and put Halo 4 above ODST and Halo 2. How about you guys?

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    1) Add in a few more lines of dialogue to allow for better understanding of the story for newcomers. Seriously, all it would take to clear up the Storm Covenant is (In the cutscene where Chief first meets Del Rio and is told of the Infinity's purpose): "What are the Covenant doing here?" "They're a rogue faction Chief. They call themselves the Storm, and they still follow the Prophet doctrine." Don't get me wrong, I still think the story of 4 is [I]by far[/I] the best of the series and one of the best in any recent FPS, but a little extra dialogue would have been enough to clear up half of everybody's problems with the story. 2) Completely redo half the level design in the game. Stop with this Halo 2/3/Reach lack of player choice and sandbox elements bullsh1t. Give me the open, airy fields of CE where I can setup battles like the Rockslide megabattle, or the Twin Bridges megabattle. 3) Completely redo the Covenant AI. I like the Promethean's chaotic approach to the battlefield (though that could still be greatly improved), but the Covenant are at their (excluding lolwallhackauotaimconcussionriflespam Reach) absolute worst. Make them [I]reactive[/I] again, bring back roaming from CE, widen the variance gap (i.e. make Zealots ACT like Zealots, minors ACT like minors, etc.)

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