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#feedback

Edited by xXx G3TZUM xXx: 3/1/2015 7:47:16 PM
28

PvP Class balance -- Bungie, have you looked at the data?

I was clicking through the top 10 players @ Destiny Tracker on both platforms (XB1 and PS4) when I realized all but 2 of the 20 players are either hunters or warlocks. Digging through a little bit more produced similar results. So, Bungie, you're doing a great job balancing guns via stats and looking for outliers like this (think pulse rifles), but are you evaluating class balance? The stats don't lie....top players are gravitating (heavily) toward the other two classes for pvp. My guess is this trend is true for the top quarter to half of pvp players as well. A huge reason for this is blink strike/teleport with shotgun for hunters/warlocks, which is still the common pvp approach for these two classes. Titans are screwed in a scenario where they are rushed by this (i.e. no escape confrontation) Titans get shoulder charge, which is brutal when executed, but the fact of the matter is that the window for execution by default is too slow to engage and is too short effectively rush against strong players. Smart players will sit back with a shotty watching radar indicate a rush and will one shot you. The titan jumps, incl the catapult, are just not effective to keep up with the range melee or vanish/appear/shotgun style. The supers for the hunter and warlock class are very offensive minded, which makes sense except the defensive strength for the titan only shines in PvE. Smart hunter/warlock players know how to deal with bubbles easily with a quick change to setup. Fist is great, but the kill radius is so small that it's either a pure defensive ace card for space magic or bladedancers, (often just a one kil scenario), or suicide leap What do the stats look like for the top 1,000 players in PvP? I.E. What does the class distribution look like? What is the average number of kills per super used per class in that distribution? How often is blink/teleport/shoulder charge being used in a kill setup vs number of kills without? How do they compare? Would love to hear some discussion. The stats don't lie....clearly hunters and warlocks are the preferred PvP classes, which indicates imbalance. If this data represented different gun classes, balance discussions would absolutely take place...

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  • You guys have just as bad of an ability/shotgun combo in Juggernaut. That plus shotgun plus slide at the end= death. Id argue that's worse because you can track your enemy the entire time, blink can mess up your screen's vision

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