So we know that eventually all three characters will get their last subclass. We also know that it will be void for hunters, arc for warlocks and solar for titans.
Any ideas/guesses on what it can be?
Based on the classes' descriptions and main attributes (and assuming these abilities are not already known) these are my guesses / suggestions:
Hunter (void) - ability to teleport for some distance. R1 (RB) would act like a "ground blink" but further. R2 (or RT) would let you designate a spot within a certain range (of course inside the map) to which you would teleport. This ability would be time based and each trigger would use a bit of the super bar.
Warlock (arc) - a low/medium range energy attack with increased damage that would arc/split into adjacent enemies. This would be energy based, using it would consume the super bar
Titan (solar) - an outwards explosion that deals AOE damage within a certain range and blinds enemies. One shot use.
Thoughts?
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Hunter - Void subclass [b]Specter[/b] "Haunt your foes with the power of the void." Grenades: •Wraith: Goes in a straight line after being thrown and chases anyone it goes near •Shade: Breaks on impact & blinds enemies •Bind: Damages enemies & slows movement speed Blink: •Better Control: Blinks where you are looking(instead of where you are moving) •Increased Distance: Blink goes farther •Shadow Bridge: Jumping while sprinting creates a ghost bridge under your feet that you can jump from again Super: Phantom Bow - Summon a phantom bow that shoots a cone of arrows, killing anyone they touch(or doing massive damage in the case of a boss/ultra •Echo: The points of contact pulsate damaging nearby enemies •Ghost: You become transparent for a short while after activating your super •Armored Archer: Gain increased protection while your super is active Hidden Blade: Teleports behind target & deals extra damage •Toxic Edge: Poisons target, causing damage over time •Vampiric Touch: Grants a shield if target is killed •Ambush: Grants invisibility for a short time Stats 1: •Path Forgotten: Speed & toughness •Path Forbidden: Battle recovery & speed •Path Unknown: Battle recovery & toughness Perks 1: •Rogue Movement: Move faster and slide farther •Evasion: Gain slight damage protection while invisible •Bending Light: Harder to see while invisible Stats 2: •Way of the Drifter: All Attributes •Way of the Fearless: Toughness at all costs •Way of the Nomad: Maximum battle recovery Perks 2: •The Escape: Gain invisibility when weak •Scavenge: Ammo pickups reduce grenade and melee cool downs •Large Quiver: Reduces cool down of Super