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Blue Blood Elite

"Thus by seeing our glorious form, you should now realize that your Defeat is Absolute."

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    Who are we? We are a competitive clan looking for quality players to help us get to the top of the leader boards for both PvE and PvP. We will have both casual and hardcore aspects to our clan. Like the game but don't have the want or time for serious raiding or PvP? Feel free to join up with any members. For those interested in the serious experience, we have what you are looking for as well. We will have a main raid and PvP team come release (See forum for details). http://bluebloodelite.wix.com/elite-gaming http://www.clansofdestiny.com/clan/profile/bbe

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originally posted in:Blue Blood Elite
8/22/2014 3:11:23 AM
1

PvE

This is a chunk of information mainly about raids I'd like everyone to read. If you'd like to read the whole thing click [url=http://destinynews.net/bungie-raids-changes/][i]here[/i][/url]. The director of production mentions groups of three in a way I didn't think of. Triangle formation, one lead with 2 wingmen (left,right). For strikes I'd like to progress in a triangle fashion, if things get heated the left wingman can break to the left and the right wingman to the right. Left, middle, and right can distract as needed to take the heat off of someone in danger. Cover your crew, cover yourself. For raids I'd like to do the same thing but with two groups of three, since there are six people allowed in a raid. Again, I want to progress through the raid with two groups both doing a triangle formation with a good amount of distance between the groups. These are just rough plans as I see them changing once I get more hands on experience after launch and also from getting feedback from you guys. Anyway, please read this, I feel that we could all benefit from it! [quote][b]Another discussion revolved around the six-player limit for the raids. Some were hoping for bigger scale raids. Can you explain how you settled on six players?[/b] [b]Jonty Barnes:[/b] Let’s talk about the three-player fireteam. If you look at social circles and our ability to find players, we found doing four-player co-op in the metrics we had in previous Bungie games, when you look at trying to make sure there’s always a great encounter for people to have, three was a sweeter spot than four. But also, I can get one or two friends to organise with me in an evening. But as soon as I try and get another person, there’s a bigger barrier than you would think. So that was a motivator. Also, when you think about the dynamic of a triangle, or flank wingmen as you’re going through something versus four players, what is that fourth player doing? It’s harder for teams to coordinate. When you look at those things combined we fell on fireteams of three. Then a lot of the conversations became about multiples of fireteams. What is the best way for us to be playing? We’ve definitely done lots and lots of prototypes with lots of players. We found, once you got beyond a certain number, it wasn’t actually as much fun. It really got in the way of the player experience in terms of the ability to coordinate and do things. So, when you think about raids, it’s very much about playing different roles to try to get through. It’s very difficult. But if you think about it in terms of two fireteams that are coordinating, the idea of six people coordinating with their different aspects, and the way they’re designed – which you’ll see later that I won’t talk about – all those things combined made six right. Getting a group that’s big enough to commit to spending a period of time until they were successful, rather than having somebody jump out and everyone have to struggle to get another player, was actually the sweet spot. It was very much about that three-player dynamic I described and the sweet spot of doing raids with six. More isn’t always better. [b]The other issue is you need to be friends for raids. There’s no matchmaking.[/b] [b]Jonty Barnes: [/b]We intentionally did that. [b]Some people are concerned they won’t have enough friends to do a raid, and therefore miss out on the content.[/b] [b]Jonty Barnes:[/b] We’re going to see people self-organise. We’re seeing people in the Tower already gathering saying, who’s going to commit for a raid? It is about that commitment part. If you just casually matchmake… you can see people jump out of competitive multiplayer games in matchmaking. In Strikes you can continue with two if somebody jumps out. You can still have that experience and not feel robbed. A raid requires six. If you’ve got five players in the raid, you’re not going to win. You’re not going to get through. I can tell you now, it’s really tough, and it’s intentionally meant to be that way. We’ve all got roles to play. So it requires a commitment of six people. That was very intentional. It’s about the group dynamic. It’s not just about a casual dynamic. It’s about an understanding of people committed to playing the roles in raids. And preparing. With raids, you don’t just jump into them. You’ve got to prepare before you go in, and decide, what are you doing? What am I doing? Let’s all talk about it in orbit. Okay, what role are you going to play? Well, I’m an x Titan, whatever type of Titan I am, and I’m going to be defensive and hold positions. And, have you played this before? Yeah, I found success when I did it this way. We don’t explain what to do. You’ve got to work it out. It’s very unlike any other activity we’ve ever done before. It’s exciting. People will play it more and get more organised about it. We’ve seen that in other games where people have created sites of raid finders for MMOs. We may see that.[/quote] [url][/url] [url=http://www.bungie.net]link[/url]

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  • Edited by SlenderBrah: 8/22/2014 7:29:14 PM
    I like the groups of three, but I would assume that some boss mechanics will require us all to stack and a titan drop his shield, these 2 groups should have a leader for each in order to cooperate with the other rather than having everyone yelling at each other. This will make stacking, spreading out, coordinating and running flanks much easier.... IMO anyways

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