First off this is a copy of my steam review I left for the game today with small revisions for here that I was told to post here by my guildmates as it reflects a small amount of how they feel as well. I do not expect anything from this from the community here do what you want with it I was told to post it here and on the Bungie forums so that Bungie might see it. I do not expect anything from the community, it is at it's core a review and therefore a letter to Bungie of my own (and those within my close circle) experences, as well as a sort of warning to newer players.
My Bungie tag is Amidaus#8052 (addition for Reddit, this is not an attempt to violate Rule 3 of the r/DTG subreddit, it is simply for people to check my credentials) if you want to look up my qualifications on Raid.Report, Dungeon.Report, Trials.Report, Destiny2 Tracker or whatever other API Website people use to track Destiny 2 Stats, just so that you know I'm qualified speak on the game overall and to be leaving this review.
I, and those around me that I play with are in the 0.1% of the player-base in terms of playtime (I currently as of writing this have 4,375hrs or 182 days on Destiny 2 on steam alone) and with those around me I have created a community within the game that is small (roughly 40 active people at it's peak) and tight knit that has slowly suffocated out of existence (down to, at the most 7 people at peak times) through Bungie's very questionable game development decisions over the years. I have played this game since it's inception with the launch of Destiny 1, through all the bad and good. Through out the last 11 years of Destiny there have been lows, I have played through them. There have been highs, I have played through them. However, with the advent of Edge of Fate and the more recent Ash and Iron update, Destiny 2 has reached an apex of the lowest of possible lows. The game is a culmination of all of it's worst parts.
First and foremost...Bungie. Does. Not. LEARN. Bungie does not seem to learn from it's mistakes or from it's victories. When they get something correct, they throw it at us in drip-fed form for the next 3 years (see focusing items in more convoluted or lack luster ways, the champions system and it's counters as a whole, literally anything to do with a ball mechanic since it was introduced, build crafting diversity ala warmind cells and their removal rather than building, and just loot drops in general since season of Opulence). Worse still, they don't learn from their mistakes, and Bungie higher ups will NEVER admit openly that they were completely wrong about something. They will never admit that they made a bad decision and will never take accountability for that decision. The bad continues to get worse (arbitrary numbers power grind, infusion etc) and the good never gets better (building on content systems in a meaningful and fun way such as making the amount of loot vs time invested in something like the coil from season of the wish. Or the difficulty of an activity such as going flawless in trials, a flawless raid / dungeon / exotic mission having more and meaningful loot tied to it.)
The game-play loop is centered not around these things that give player enjoyment and fun. The developers would rather center their development time around player engagement. The metrics are not "do players like this thing we have added?" but rather "are players engaging with a system, and if so how long, and how do we make them stay there more while giving them as little as possible and for as little developer effort as possible?". Not to mention removing all other avenues and systems of rewarding game-play (I.E. the update loot systems to the new "tiered loot, without updating ALL of your games loot) and shoehorning players into playing that system to get loot that is capable of earning that tier system. Bungie has finally put the nail in it's own coffin with The Featured Gear System, and The Portal System. The goals from a player perspective seem to be "Why is Bungie trying to squeeze the life out of the game I enjoy playing by forcing me to do a thing, in very specific way, that they've never forced me to do like that in the history of the game, rather than letting me do the thing they're asking in a way I want to do it and giving me player agency?".
The Loop is no longer "play a myriad of different activities and gain lots of loot, and have fun with friends in different ways." It is now "play this specific incredibly limited series of things, and gain loot in a specific way, and take weeks upon weeks to level up at a rate that is respectable to your time". I've leveled up and accomplished more things playing Warframe than I have playing Destiny 2 recently and that game has a system where you literally wait for potentially DAYS for one item to craft. Speaking of earning items, recently there have been 6 sets of armor released that are earnable in game and HALF as many sets directed to the games cash shop the Eververse. This development time could've gone to making these items available in game but no, money only.
From an outside perspective it seems that there is no soul to the game. There is no plan, and if they're is one, it's not one that the player-base sentiment has any effect on. The last several proposed changes have been met with so much backlash that the community has asked for reversions to practically all of them. It shows however that they aren't playing there game, and more importantly they are completely out of touch with what the player base wants, you know the people that spend money on the game and provide it with a steady source of income, which is to say the income that Bungie developers need to live and exist. Bungie has always said "We make games we want to play", which has now come off more and more these days as not "we make games that are fun", and instead is more "We make games and we don't listen to the things our community has voiced over and over that are not enjoyable.".
At this point, I doubt that even a SONY take over could save Destiny 2. I am hopeful that my absence from the game will promote others to also leave and for change to be made. Bungie executives have been leaving the studio in golden parachutes which has not gone unnoticed. The former CEO milked the cash cow for all it was worth and gave a sinking ship to the new CEO (names left out in case of a possible violation of . While a SONY take over seems inevitable, it truly cannot come fast enough, perhaps with the help of SONY they would be able to turn the game around and make it's content enjoyable once again, Bungie clearly doesn't know how to. At the moment, nothing in Destiny 2's current state could be worse than playing Destiny 2 as it is in it's current state as of the time of this review.
Discussion Flair is there as I am not sure what else this goes under as it's not really ment for the community, and it more directed towards Bungie themselves, but Bungie Suggestion doesn't seem right either so take what you want from it.
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oh they 'learned' they just don't have a goal of entertaining you, they just want to get as much time as possible out of the biggest addicts and the biggest cash shop revenue every single system change provided zero player value, just shareholder value from pushing players to 20x more grind and anemic dopamine driving you to the cash shop for a nice meaty dopamine hit that the game no longer gives you this is the 3rd string maintenance team driven by low skill suits who are bringing as much f2p aggressive systems as they can without tanking the cash shop revenue too badly
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Well written and cogent. I quit Destiny around Shadow keep because i felt that the game was not respecting my time. Came back after the Final Shape and the game was in such a beautiful state, only for everything to be taken away with EoF. Once my pass expires, I am not coming back.
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PREACH!!!!!
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Well said👍
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1 ReplyTheir MO(atleast lately) is to put in as little effort as possible to get the most return they can. Every single thing they added in EoF feels reductive.
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4 RepliesTLDR: Wahhhhhhhh