Unlike every other smug response to your issue, I get it. Sure, it's obvious to people who have been playing for years that the power goes to zero at the end of the event, but it's not obvious to a new player who just relies on in game cues. The online description of the FotL event at the Destiny site and the "power benefit" warning in the item description should not be the only clues. It should be made crystal clear in the description that power drops to zero after the event. Also, infusion into the mask should be slow, like deleting an exotic, with a clear warning that you are losing the infused power after the event with no refund.
Sorry for your loss. Eyes up, Guardian!
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It is weird, though, that it is the only event gear to reset to 0 after the event concludes.
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This cat has been here since 2015. He should absolutely know better by now. He's not new.
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[quote]This cat has been here since 2015. He should absolutely know better by now. He's not new.[/quote] Lol. You are right! I still think that they should have more in game clues, but he has no defense.
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@Milk You got me, bud. It's true... I've over 3000 hours in D1 alone...(those were the days...) FWIW, I'm impressed by your investigation prowess. My hat off to you sir. I've never seen Bugnie write code as dumb as (pseudo code): reset power to 0; In my mind, this is simply incomprehensible (this is IN MY MIND, not yours, not IRL). This is very drastic. No game code should be like this. I would've written code like this (pseudo code; indentation--which is not preserved by this editor--is achieved by greater-than symbol): > If mask power == current pinnacle power; then >>>> refund token of equal power into Special Deliveries; > reset power to 0; Instead, now, I have to set a date and time alarm, to get to the game, so that I can infuse pinnacle mask back to useable gear. How do I know that I wouldn't want to play more FoL after this infusion of the mask back into regular gear? Once I do this, I cannot change my mind to go back to play FoL, collect candy and so on. What if at the time of the alarm, I'm not available--I mean things happen, life happens. FWIW, we play this game on a computer, which has millions of timers, both hardware and software ones. How hard it is to write additional 50 or so lines of code for this quality-of-life? Another thing, if you write code, which detects a bad result (for the user) and instead of writing additional code to mitigate the condition (refund token to Special Deliveries), you then just print a warning, it's bye-bye time as far as I'm concerned. I'm surprised how no one here understands sarcasm. Like not even one person read my post, and was like, "oh, I get it--sarcasm." Also note how badly written the code for the Tonics screen is (written recently), compared to the code for the Postmaster (written back then by the Greats): On the Tonics screen, when you back out of a subscreen (i.e. certain type of tonic), the pointer stays where it had been, instead of repositioning on the tonic type which you'd opened. Compare this to the Postmaster screen and menu, where when you back out, the pointer is repositioned on the item which you'd opened to inspect. I mean, this is maybe a few more lines of code, but the fact that this wasn't written for the Tonics screen, nor was it "borrowed" from the Postmaster code, to make life easier when you go iterate over Tonic types, just shows 1) who the people left writing this code are, and 2) how much they care.