Spectral needs a little bit more health and a bit more melee tracking,
I've had multiple situations where I've popped super and hit people hearing the noise and nothings happened and also had situations where I pop and basically every super can 1 shot me,
I don't get why Spectral requires a light and a heavy to kill most supers when something like storms edge or dawn blade can one shot me from distance without trying, void class needs better supers there all in need of slight buffs to make them feel better,
After titan got it's strand version of Spectral it's Completely out classed it and I think Spectral should be brought more in line with strand titans super or possibly even a buff back to pre forsaken nerfs. ( aside from duration)
All in all Spectral doesn't feel that powerful especially in a more competitive setting and it should be buffed.
English
#destiny2
-
1 ReplyI know strand hunter got some nerfs in pvp a while back but what did they do to the hit registration on this super? It whiffs so often now and there’s a ton of other things bugged on it rn too
-
Edited by IAGNRG: 10/1/2024 1:49:39 PMBuff most roaming supers: -Fists of Havoc -Sentinel Shield -Nova Warp -Stormtrance -Six Shooter -Arc Staff I understand a buff is coming, but these should feel a lot better than they don’t. [i]**OH HEY THIS IS A PVP POST WHOOPS**[/i]
-
3 RepliesAre you acoustic?
-
I also think the super to have some kinda of evasion/ gap closer. It’s too dependent on a stealth mechanic that isn’t that effective at being stealthy. The super is a stealth super but it’s extremely easy to see, and hear. Not to mention the game announces when supers are activated so that already gives away the element of surprise for this super. The super just has no good recourse once opponents know you’re there. You don’t have enough time to really flank around after that either. A small short range dash (kinda like the dash you get with the Old Hunter’s Bone from Bloodborne).
-
1 ReplyNot just spectral, sentinel hit registration is janky and needs a fix too. Sound ques one direct hits yet they’re alive.
-
You mean... A LOT MORE melee tracking ? This super is supposed to be "the more you hit the faster you hit" But after 2 hits you suddenly go through your target and spend a lot of time trying to go back to your target x)