13% of Destiny players spend their time playing PVP (crucible). The percentage of players who play PVP is relevant to the percentage of time spent playing PVP. This information is per Activision's shareholders meeting, discussing the amount and number of people who play when a game is your biggest profit, people want to know why. There are a lot of reasons why people chose to not play PVP. Laggy players, cheaters, favored weapons, character abilities. NOBODY bought Destiny to just jump right into their PVP. Gamers DO buy COD, Halo, Rainbow 6 etc... to play just the pvp. The majority of people enjoy the story mode and mission and raids. I know I do.
I can't stop laughing when people say, "I just got killed buy I guy I killed but lag allowed him to kill me" I'm still laughing LOL. I love when a gun with the impact of 6 can outgun a weapon with the impact of 70. I think it is absolutely hysterical. I love it when another characters melee can one hit kill me but mine does not. I love watching people with vestian dynasty 4-5 shot people who are shooting back with the last word and the vestian dynasty with an impact of "6" can win LMFAO.. There are so many things flawed with Destiny's PVP but yet Bungie is dumbfounded why more people don't play it. I guess you just can't fix stupid.
Look at Trials of Osiris, pretty cool idea, I love the rewards, they are finally rewarding pvp players with something, trying to entice more people to play crucible. FAIL, goto any LFG site and 90% of the post are "looking for flawless, must have emblem." Well, that's gonna leave out the casual player, again, good job Bungie. With all that Bungie has gotten right with Destiny and there is a lot (90%), they have absolutely FAILED on the other 10%, and badly. Crota has glitched since day one, but what's more important is placing more dead ghost in the DLC's. The lack of dedicated servers doesn't help the PVP world either. Profit over everything, I get it, Bungie is a business and business are here to make as much profit as they can, I get it, but at some point the finished product should sell itself. Again, Bungie has made a game that is ahead of it's time I believe and others are playing catch up, but there's a reason why 1/3 of it's original player base has left, while others are joining the journey many are leaving the same ol' routine behind.
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3 RepliesEdited by Dahm: 7/3/2015 9:55:53 PMFact: An mmo that has both pvp and pve elements will always have the majority of its player base enthralled with pve Why is this? The majority of gaming society lacks the IQ and reaction time to succeed in player vs player combat. And the average person finds no enjoyment in continually failing. The majority of this group won't have the drive to better themselves and enjoy this major part of a game. So really, the problem with the lower percentage of players playing pvp isn't the meta or balance or anything to do with the game.... It's the majority that lacks the capacity to do well in pvp. And this is a constant in all pvp/pve games. Balance issues is something the better players discuss, they actually know if it's broken or not and are not looking for a bs excuse why they keep dying.
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I do not care what percentage of players play PvP so long as I can find games. Connection and population is fine enough for me.
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Teh truf
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Well said. I personally won't touch ToO for connection reasons and surge amount of cheating that goes on
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Unfortunately, Bungie does not care. It was the same thing Harold Ballard said about the Toronto Maple Leafs. They have sucked consistently since 1967, yet the arena fills every night. Ballard said "Why do I have to pay extra for talent when the arena is filled every night?". Bungie is a large company who does not care who any of us are. There are millions playing their games. Yes they post their weekly updates, and the old "we listen to you" speeches that make for good PR. It's the bottom line, my friend. We keep playing, they keep raking in the dough. We can complain all we want. Do you think 2 million people are going to spontaneously quit Destiny and Bungie will go bankrupt? Never going to happen. They can have Xur selling sh!t sandwiches out of a booth in the Tower, and people will not stop grinding to buy them. They have the most powerful carrot to hang in front of our donkey heads - HOPE. We keep trying because we HOPE we'll get that last legendary, that last Etheric Light, that last piece of armor. Play play play like a bunch of zombies. And they laugh all the way to the bank. A 10-year plan for this POS game was the most brilliant marketing strategy to date for a farming/grinding franchise.
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Still haven't gone flawless - so over the IB right now - they nerfed my Vex and now I'm SOL - I am a casual, I have a life, job, family, etc. can't be spending all my free time playing anymore and I'm getting sick of it - still no flawless, no Hawkmoon, no Gjally either - go ahead and have my tears.
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im not much of a pvp player. I also agree with you in so many ways. now without much thinking, all I can see that bungie can do to solve all weapon issues is make the time to kill identical on all weapons. and use dedicated servers
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Wow you must be important to be invited to shareholder meetings. That's a false number and share holders do not care about PVP. They discuss revenue not percentages of game modes played but nice try.
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Yeah they really screwed the pooch with this dlc...everything is geared towards pvp and they screwed pve players. POE is a great concept but the rewards our complete and total shit compared to trials and the old raid gear for that matter. Hoping TTK redeems them but right now there r plenty of other games worth playing right now
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They fixed it though. They basically tied all the good weapons to it and the ability to level up in terms of etheric light. See they fixed it. Either play or be left behind. Good fix.
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1 ReplyYou are the first person on here who I agree with