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Legendary Six Coyotes

"Adventure Awaits..."

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    The Legendary Hunters who first explored beyond the Cosmodrome now lay silent, long since barried, have passed down their cloaks to a new generation. Their goals have become that of many, but none the less just as important; push back the darkness, and restore the light of civilization. Many have fallen to the Darkness, consumed by their inner demons and made to destroy their kin, but we still have time to change. We can push back the night and save tomorrow for those who have no voice, who have only the will of the traveler to shield them now. Like the sea that rises and falls upon the shores of many distant worlds we must remain vigilant and haunt the dark corners were they lurk.

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originally posted in:Legendary Six Coyotes
Edited by Samcara Tree: 10/1/2015 6:33:33 PM
1

Coyote Wish List: Paladin Class & 4th Character Slot

This post was made in regards to a rumor of an additional class and character slot, these are my thoughts on this so called paladin, tell me what you guys think as I work out the kinks. [u][b]Paladin Class:[/b][/u] [b]Cleric Sub-class: Solar type[/b] ~[i]A Full Support Class for healing and buffing teammates[/i] [u]Grenades:[/u] - Swarm Grenade: [i]A grenade which detonates on impact, releasing multiple drones that seek nearby enemies.[/i] - Solar Grenade: [i]A grenade that creates a flare of solar energy which continually damages enemies trapped inside.[/i] - Resonator Grenade: [i]An explosive grenade that Heals Allies and Marks Enemies it damages[/i]. [u]Movement Ability:[/u] - Grappling Hook: [i]hold the jump button to aim Grappling hook and release to activate it.[/i] [u]Movement Modifiers:[/u] - Extended Line: [i]Upgrades Grappling Hook for traveling even greater distances.[/i] - Backup Line: [i]Upgrades Grappling Hook for an additional use.[/i] - Multi-Directional Accelerator: [i]Upgrades Grappling Hook for more control while in air and it's directional use.[/i] [u]Super Ability[/u] - Nova Quake: [i]Explode and disintegrate enemies caught in the blast.[/i] [u]Super Modifiers[/u] - Bond of Fire: [i]Continue to burn for period of time damage and stumbling nearby enemies over time.[/i] - Hand of Fire: [i]Allies within range of Nova Quake gain flame shield for a brief period of time.[/i] - Cradle of Fire: [i]Allies within range of Nova Quake begin to regenerate health up to 3 times within a single activation of Nova Quake.[/i] [u]Melee Ability[/u] - Ember Club: [i]Hit enemies with a bludgeon that stumbles and damages them, has a chance to ignite targets hit.[/i] [u]Melee Modifiers[/u] - Scorn of Embers: Enemies hit by Ember club are blinded. - Gift of Embers: Upon a killing and enemy with Ember Club Heal a portion of health for yourself and nearby allies. - Shield of Ember: Upon a killing and enemy with Ember Club reduces incoming damage for a short time. [u]Class Modifiers:[/u] - Fox Totem : [i]Training focused on battle recovery and speed[/i] - Turtle Totem : [i]Training focused on battle recovery and toughness[/i] - Boar Totem : [i]Training focused on speed and toughness[/i] [u]Ability Modifiers:[/u] - Song of Embers : [i]Each precision kill has a chance to drop an Orb of Light.[/i] - Song of Flames : [i]Nova Quake and Ember Club have a high chance to ignite enemies.[/i] - Song of the Phoenix : [i]Each precision hit has a chance to ignite targets dealing damage over time.[/i] [u]Attribute Modifiers:[/u] - Scroll of Wisdom : [i]Training focused on all attributes[/i] - Scroll of Focus : [i]Training focused on maximum battle recovery[/i] - Scroll of Diligence : [i]Training focused on raw speed[/i] [u]Additional Modifiers:[/u] - Cry of the Phoenix : [i]On death you generate orbs of light and nearby enemies have a chance to be blinded.[/i] - Living Funeral Pire : [i]If the last man in your fireteam revives you all fireteam members are revived.[/i] - Heart of Gold : [i]Melee hits to allies shields and heals them at the cost of a portion of your own health.[/i] [b]Crusader Sub-class: Arc type[/b] ~[i]A Assault & Support Class for Tanking and buffing teammates[/i] [u]Grenades:[/u] - Flash Bang: [i]An explosive grenade that disorients the enemies it damages[/i] - Flux Grenade: [i]An explosive grenade which deals additional damage when attached to enemies.[/i] - Graviton Grenade: [i]An explosive grenade which causes reduces enemy movement and enhances ally movement it damages.[/i] [u]Movement Ability:[/u] - Grappling Hook: [i]hold the jump button to aim Grappling hook and release to activate it.[/i] [u]Movement Modifiers:[/u] - Uphill Assault: [i]While traveling uphill on a Grappling Hook, pick up speed and stumble nearby enemies after immediately detaching.[/i] - Evasive Maneuvers: [i]Activating Grappling Hook while jumping backwards causes the Guardian to travel Backwards with Grappling Hook.[/i] - Elevation Assistance: [i]Activating Grappling Hook while jumping causes the Guardian to Travel upward with Grappling Hook.[/i] [u]Super Ability[/u] - Shard of Aegis [u]Super Modifiers[/u] - Pahanin 's Fist : [i]while Shard of Aegis is active jumping and meleeing will cause an area of effect smash significantly damaging nearby enemies[/i]. - Praeydth's Glow : [i]While Shard of Aegis is active using your super a second time will fire a shot of energy that will cause significant damage to enemies that are hit.[/i] - Kabr's Sacrifice : [i]While Shard of Aegis is active holding the grenade button will create a barrier that will remove hostile effects on allies and halt incoming damage[/i] [u]Melee Ability[/u] - Shock Baton : [i]Hit enemies with a bludgeon that stuns and damages them over time, can be held in place for up to 3 seconds.[/i] [u]Melee Modifiers[/u] - Concussive Shock : Enemies hit by shock baton become blinded and stumble. - Lightning Reflexes : Precision kills recharge Shock Baton and boost agility by 2 for 3 seconds. Can stack up to 3 times. - Spark Rocket : using Shock Baton at a wall, ceiling, or ground causes the player to fly to the opposing direction. [u]Class Modifiers:[/u] - Fox Totem : Training focused on battle recovery and speed - Turtle Totem : Training focused on battle recovery and toughness - Boar Totem : Training focused on speed and toughness [u]Ability Modifiers:[/u] - Armor of the Sentinel : If hit by a melee gain armor for 6 seconds. - Shield on the Sentinel : If hit by a melee gain a barrier for 6 seconds that reduces oncoming damage - Shocking Sacrifice : Upon death, current grenade explodes on corpse. [u]Attribute Modifiers:[/u] - Scroll of Wisdom : [i]Training focused on all attributes[/i] - Scroll of Focus : [i]Training focused on maximum battle recovery[/i] - Scroll of Determination : [i]Training focused on toughness at all cost[/i]. [u]Additional Modifiers:[/u] - Chain of Hope : If the last man in your fireteam revives you, they gain Amor of the Sentinel for a short time.. - Parachute : When falling from great heights crouching will drop you slowly for a time. - Echo hide : After Armor of the Sentinel or Shield of the Sentinel ends and you are hit by another melee, gain an additional Shield of the Sentinel for 6 seconds. [b]Berserker Sub-class: Void type[/b] ~[i]A Full Assault Class for Tanking and DPS[/i] [u]Grenades:[/u] - Scatter Grenade: [i]A grenade that splits into many submunitions and covers a large area with explosions.[/i] - Magnetic Grenade: [i]A grenade that attaches to enemies and explodes twice.[/i] - Trigger Grenade: [i]An explosive grenade which can be detonated by remote[/i] [u]Movement Ability:[/u] - Grappling Hook: [i]hold the jump button to aim Grappling hook and release to activate it.[/i] [u]Movement Modifiers:[/u] - Downhill Assault: [i]While traveling downhill on a Grappling Hook, pick up speed and stumble nearby enemies after immediately detaching[/i]. - Dropping In: [i]After detaching from the Grappling Hook, you can aim your guardian at enemies below to be dropped upon stunning them.[/i] - Hook shot: [i]If Grappling Hook is used upon enemy it does considerable damage and drags them towards you.[/i] [u]Super Ability[/u] - Starlight Rampage - [i]Become a beast of the void dealing more damage and gain armor while active.[/i] [u]Super Modifiers[/u] - Hunger of the Void - [i]Each kill while Starlight Rampage is active extends the duration of Starlight Rampage by 3 seconds[/i] - Feast of the Void - [i]Each kill while Starlight Rampage is active restores a small portion of health.[/i] - Echo of the Void - [i]At the cost of half your remaining super energy, upon death while Starlight Rampage is active you may self revive.[/i] [u]Melee Ability[/u] - Starlight Mace: [i]Hit enemies with a powerful bludgeon that damage enemies, Knocks them back, and stumbles them.[/i] [u]Melee Modifiers[/u] - Blind Skull : [i]Blind Enemies hit by Starlight Mace for 3 seconds.[/i] - Bandana Skull : [i]Killing an enemy with Starlight Mace has a chance to drop Orbs of Light[/I] - Black Eye Skull : [i]Killing an enemy with Starlight Mace grants armor for 6 seconds.[/i] [u]Class Modifiers:[/u] - Fox Totem : Training focused on battle recovery and speed - Turtle Totem : Training focused on battle recovery and toughness - Boar Totem : Training focused on speed and toughness [u]Ability Modifiers:[/u] - Broken Chains : [i]Melee kills increases strength by 2 for 3 seconds. Stacks up to 3 times.[/i] - Child of Pain : [i]Each Melee hit taken by the player restores a small portion of super energy.[/i] - Reclaimer : [i]Starlight Hammer does 25% less damage but if Starlight Hammer lands a critical hit a second Starlight Hammer will immediately be available for use.[/i] [u]Attribute Modifiers:[/u] - Scroll of Diligence : [i]Training focused on raw speed[/i] - Scroll of Focus : [i]Training focused on maximum battle recovery[/i] - Scroll of Determination : [i]Training focused on toughness at all cost[/i]. [u]Additional Modifiers:[/u] - Jumping at Shadows : [i]Automatically evade Grenades that do not detonate immediately[/i] - Long Night of Solace : [i]Picking up Orbs of Light while Starlight Rampage is full restores ammunition for primary and secondary weapons instead[/i] - Pulverizer : [i]Starlight Hammer does 25% less damage but if Starlight Hammer lands a critical hit a second Starlight Hammer will immediately be available for use. Should the perk called Reclaimer be active the 3rd hammer provided will do x4 damage upon landing a critical hit. If this hammer does not land a critical hit, the player will explode damage nearby enemies.[/i] *[i]Still a Work in progress, but it's coming along quite nicely, I think I'll take a brake for now.[/i]

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