The Fallen tanks [i]way[/i] too long to kill! I ran into one by myself on the free roam mission and spent almost half an hour whittling it down. Not even Scarabs were that tough!
There are a few ways I can see to change this, like having a higher heavy weapon ammo capacity, or having the heavy weapons deal more damage, but the simplest solution seems to be just reduce the tank's health... by a lot. They'd still be offensive juggernauts but fighting them wouldn't be quite so tedious.
Of course, I have only fought two, so maybe it's not really a huge problem... though other people have expressed similar thoughts...
Any ideas?
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Clearly a troll. You can't spend 30 minutes killing a fallen walker on patrol as public events are timed. Once the clock expires the public event ends.