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Destiny

Discuss all things Destiny.
2/3/2015 2:11:20 AM
6

The way to make Destiny last 10 years

Destiny in it's current state remind me a lot of Diablo 3 when it first came out (not the auction house obviously) but just that the story was bad, there wasn't much to do, and the loot system was broken. They listened to their fans though and made major changes to the loot system and to the game overall and now the replayability of that game is crazy so here is what I think. Bungie should introduce randomly generated "dungeons" where we could run strikes for level 30 and higher players with better bosses and better loot. Of course they would have to take the time to build some new areas and new loot but it would extend the life of this game like crazy in a really fun way instead of the artificial way they do it now. What do ya'll think? Would you want procedurally generated strikes?

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  • Edited by Gloomaeve: 2/5/2015 10:25:43 PM
    I agree with this a lot, within 5 days i got to level 22 there needs to be a LONGER storyline, MORE planets, like maybe saturn? Ok i know saturn is a gas planet but maybe have an saturns rings mission? i dont know, ANYWHO! I agree the loot system is broken, the levels are short and you could get to level 20 without doing the SECOND mission (by multiplayer playing) there needs to be change SOON! and maybe have other planets outside the milky way!? i dont know!

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  • Considering the many dead Ends on the existing maps and hundreds of spawndoors and holes littered on all maps edges there would be hundreds of possibilities to create new and even changeable pathways. Some simple narrow corridors should be codable within reasonable time. A few more enemy troop types and not so stationary gunemplacement AI would help though. The Kings Hall glitch really made my jaw drop in awe dissapointment. I never expected them to hold back that tiny Piece of "Level" for the 2nd DLC. The Eris bounties where letdown staging the same old Areas and enemies. If not pay to win its still pay to Keep ingame. Adding something more to DLC than 1 Mission new grind substeps and a 3 Level increase seems just unlikely now. I allready paid up too for the DLC so i blame myself too for handing out the Money so easily supporting game deterioration in the Age of gamedisc dlc cutoffs. I wonder if bungies only Plans for the Players mean leveling to light 100 fighting lvl 100 dreggs and fallen acolytes on the same patrol maps till years end.

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  • They need todo what final fantasy a realm reborn did, admit they mucked up BIG TIME and remake the game!

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  • Random generated area would be a difficult feat, but randomising enemies and their placement would work. Something like the AI director in left 4 dead, where if the fireteam is good, the mission would be harder.

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  • Idea is in the right place

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  • Diablo 3 was built around the concept of random dungeons. In addition, being a primarily 2D game also makes procedurally generated locations far easier to do. Since Destiny wasn't architected like this, I doubt it will be doable (from a practical point of view). A more likely option would be to randomize the enemies and objectives for strikes and raids. Or at least create some more variety in the possible encounters. That, along with some new skulls could go a long way. Since there is a potential 6 month gap between House of Wolves and the next DLC, my guess is that during the summer Bungie will add additional difficulty tiers to the raids along with some new mechanics.

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