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Edited by jRontgen: 1/26/2015 4:40:38 AM
282

Efrideet's Spear is Overpowered

Rolled with the proper perks, I believe this rifle is a bit game breaking and should be nerfed. Certain perks shouldn't be allowed on sniper rifles (e.g. armor piercing rounds, final round). What do you guys think? I put together a montage of how ridiculous this weapon is. ***Update: I am more so asking for opinions on the perks (final round, armor piercing rounds) and wether you consider them overpowered or not on a sniper rifle. Efrideet's Spear is simply an excellent example of these perks due to the reforging option, small clip size, and massive impact.

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  • Necrooooo

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  • Stupid how bungie decided to nerf AP rounds, and leave final round the way it is.

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  • Totally buying it!

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  • Just bought two both got re rolled with double down extra ammo when you spawn in, armor peircing rounds and final round one void and one fire pretty happ with both

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  • In every game snipers one shot from the chest up shut the hell up

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    • What about adding in whenever you get a kill you get ammo in your reserve

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    • CAN WE JUST SHUT UP FOR A WHILE ON NERFS

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    • Have E. Spear, Didn't see #Satire, Rolled my eyes at another "Nerf" post... left

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    • I have Efrideet's Spear…I got it two Iron Banners ago when Saladin was selling it I think at level 4. I re-rolled it and on the first try got Double Down (which means it can spawn with additional ammo - i can start a PvP match with 26 rounds…lol) my perk tree came with +2 agility - field mag - ricochet. I mainly use field mag because I'm a sniping purist at heart. I want head shots. Plus with Double Down and Field Mag together I can start a game with 36 rounds 6 in the mag 30 in reserve and if I can get to my sniper spot for each match first and I'm already fully loaded…it's on. Oh yeah, I can drop field mag slap on the agility and rock the Final Round Perk…but with Field Mag and Final Round this gun is a beast in PvE as well as I can thump a target 5 times then unload a massive damage shot for the 6th round. With the Impact on this gun if you pause 2 seconds between head shots on bosses each head shot will completely stagger the Boss making him a sitting duck for the next two seconds with a well timed full clip you can stagger a boss for 10 to 12 seconds while doing critical damage and giving your fire team time to unload on them as well. As far as the gun being overpowered…i say FINALLY a sniper rifle worthy of being what it should be…a weapon of intimidation. If people in a game figure out where I'm at and what lanes I'm targeting…and they come down them once or twice and afterwards are like screw that. They try to figure out a way to flank or take me out…lol…that's when you know you and your rifle are effective. That's the chess game. Can you get to me and if you do did I fire 5 shots or 6 shots…because that Final Round may still be in the chamber and you may be a One Hit Wonder!

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      • I miss the old armor piercing rounds.. Bring em back to their wall banging glory!

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      • A couple of truth rockets will get any sniper to rethink sniping lol.

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        1 Reply
        • Stop asking for anything to be NERFED ever!

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          • It's a sniper designed for pvp obtained by a special pvp event...it should be pretty good in pvp. I've never had a problem going against it.

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          • Edited by UberLord Parker: 3/11/2015 12:35:56 PM
            They just [i]slightly[/i] NERFED the Armor Piercing perk in the 1.1.1 patch. You can't wall-bang Guardians through EVERYTHING anymore... only [i]thin[/i] cover. You have to learn the new definition of thin with trial and error... but you'd be surprised at how much Armor Piercing was affected in PvP. Final Round on ANY High Impact Sniper is a OSK (to the body)... is it OP??? I don't think so. It seems to have dominated Skirmish Tactics for awhile (though admittedly... I don't play Skirmish much... if at all). It's just the [i]flavor of the month[/i] kinda thing. People will eventually adapt to the tactics and then something new (or old) will come back around. EDIT: A gameplay video montage can make any weapon or perk look OP... especially when the editor doesn't show any of their fails (misses or deaths).

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            • 2
              Final Round needs a Nerf ASAP.

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            • Final round is definitley OP and should have never been a perk for a sniper. No question about it. Nerf that shit

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            • I personally don't think anything should be OSK without drawbacks. Shotgun is OSK at short range, fusion has a charge and snipers require headshots. So Final Round Sniper kills to body should be nerfed as they are too easy. However I'm not sure how to nerf it, as it does add interesting weapon variation. Maybe make Final Round apply to the final shot overall just for snipers? That keeps the variation, still gives it value but also reduces how often it can be used.

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            • He's always using last round. Anyone can do that with vendor weapons too.

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              • I am only sad I don't have armor piercing rounds to randomly shot in Asylum and get a Triple

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              • yeah, let's nerf every gun. Make it so that every gun would need 10 shots to kill someone. Sounds so fun

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              • AP rounds are OK. Final round is OP

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              • https://m.youtube.com/watch?v=AZqjIPS98U0 LETS DO THIS!! Need 3 more Titans and one hunter!!!!! XBONE! Msg zate9

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              • The perfect roll would be Unflinching, Armor Piercing Rounds, and Final Round.

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                • Nope you have earn it from IB

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                • Just remenber that the weapons of the IB are somewhat op just cause they need to incentive people to play crucible. My example was felwinter lie. As soon as i saw the range and impact plus the range amplifier perk... all i did play ib to get it

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                  • Yeah I need that one too, to go with my icebreakers, blackhammer and longbow synth...lololol

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