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#Gaming

1/18/2015 12:41:27 AM
3

Oculus rift

Who has the Oculus Rift headset and uses it for pc gaming? If any of you do, please leave an opinion, because I could be getting it in a couple months. What's it like? Worth? Awesome? Sucky? Please tell me? Pls r8 1-8 m8s so I can tell how much u appreci8

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  • Not a user of one, but play testers have said that it can get very nauseous after short periods of play.

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      A fortnight late to this, but hopefully I can help. The answer to your question depends on what you value, and how much disposable cash you have to burn on frivolous things. I got a DK1 over a year ago since I'm working on a little indie game, and wanted to see what VR might add. The first thing to say is that the current Rift is definitely a developer kit and not a consumer product. If you're buying it just to play games, you'll probably be disappointed, since the hardware (and software) is not ready quite yet. If you can save your money and hold out for about a year for the final version (and maybe upgrade your PC), you'll have a much better experience. By then they'll likely have resolved most of the issues, made it simpler to set-up, created a nice user-friendly store within VR itself, the device will have better resolution, lower latency, a higher refresh rate, reduced screen door effect, a library of complete games with polished VR support etc. At the moment, it can be a nightmare even to get some software to display to the HMD correctly. With all that said, VR has the potential to be mind-blowingly amazing in the coming years. Mostly because I can imagine what this tech can evolve into when it has a chance to mature, with great software developers and higher quality hardware. With the DK2 you will likely have your mind blown at first by the experience, but there's not much you can do with it currently. You can maybe get a glimpse of what's to come (on occasion) when you download a nifty tech demo, but it's still bogged down by faults that have yet to be ironed out, and there's little software for it. One of the biggest flaws that stands out when you first look into it, is resolution. It's much lower resolution than a monitor because the screen is magnified/stretched to fill most of your field of view. Future iterations of the Rift will have better displays/optics to help mitigate some of these issues, but that's not a priority for the current development kit. My advice would be that if you're expecting a painless experience, loads of fun games to play, and to dive into Triple-A quality titles, avoid like the plague unless you don't mind being potentially disappointed with a $350 purchase. Perhaps wait a year or two when all that stuff will finally be ready. If you don't mind cutting yourself on the bleeding edge of a new medium, then it might be worth the money to you. It's definitely an experience like no other, but it will be so much better when they release the official consumer product with a library of VR software to experience.

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    • I can only imagine myself using it for War Thunder, to be honest.

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