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#feedback

Edited by Kasack: 10/22/2014 3:44:03 PM
15

Help improve Destiny

If you think Destiny is lacking, or there is something horribly wrong, or you feel you were lied to, or simply just have an idea to make things interesting, drop a line or two. No flaming plz. I like Destiny, I play whenever my job allows me time. I think its a decent enough game, that has some issues, and like most launch MMOs, it is a bit light on content. We all know Bungie is CONSTANTLY looking for feedback, the 1.0.2 patch proves that. So STOP WHINING and help come up with solutions. I'll start. *deep breath* [u][b]A proper black market dealer.[/b][/u] Xur is nice, but his inventory is... lacking. And the requirements behind strange coin and mote acquisition is a bit grindy. Add'l dealer should appear at RANDOM real-world times lasting for a 24-hour period at a random spot in the tower. Arrival and location should preferably not be scheduled. And as Ben Parker said: "with random appearances, comes random inventory." Give this dealer a wide variety of items; guns, armor, guns, ammo, guns, crafting materials, guns, engrams. Did I mention guns? No? well Guns. Lots of Guns. MOAR GUN. Random inventory should request ALL currency types. Glimmer, Vanguard Marks, Crucible Marks, Motes, Coins. Drop in a trade system--the Vanguard Quartermaster gives rep for crafting materials. How bout Crafting materials for a gun? ONLY ONE CURRENCY TYPE PER ITEM. I.E.: this rare gun is 15K glimmer, but this legendary helm is 5 strange coins. How bout these boots? Sure, hand over 200 spinmetal leaves. U want this shader? Pass them Crucible marks over. Sir/Ma'am wants a sweet engram? Gimme dem Motes of light. [u][b]Vendors in general[/b][/u] I dunno, I feel there needs to be more. As in, there needs to be more than one social/market place. The Tower is cool, but it sucks that it is the only place I can buy stuff. How bout a vendor in the Reef? Similar to the Queen's Emissary, but with more gun. And armor. Keep the current Queen's gear unique to the Queen's Wrath event. <Insert amazing idea here> [u][b]Areas/Maps/Zones/etc[/b][/u] OK first proper gripe: too often have I gone to areas that are blocked off. WTF, mate? I figure the Jovian Complex opens up when we can go to Jupiter, but come on. There is no reason we can't explore it before then. Why is the area you are first resurrected blocked off? It was open in the Alpha. It looked AMAZING. I. LOVE the sheer size of some environments. The Moon? YES. More of that please. Venus is amazing, but Mars? I wanna marry that map. I wanna have its babies. Red dust babies. Its the attention to detail. Give your artists a raise, they've outdone themselves. [u][b]The Cryptarch[/b][/u] I know. He was "fixed" with 1.0.2, but I think there is more to be said/done here. It is a step in the right direction with 1.0.2, but it is a short-term setup to placate the whiners who keep getting Basic and Common gear for Rare and Legendary engrams (I am one of them). A better solution would have engrams of each type have a significant chance to be an item of the matching rarity, I.E.: Rare engram has 80% chance at a Rare item, but still has a chance for a lesser or greater item. The Cryptarch's level adds modifiers to the % chances. -----> Cryptarch level of 0 = NO modifiers. Level 1-2 adds higher chance of item being of same rarity, at the expense of the % chance for a lesser item. Levels 3-5 increase the % chance for the item being of the same rarity, and the next tier at the expense of lower tier % chance. Higher levels keep the % chance of same rarity, and increase the chance of better rarity at the expense of lower. %chance for lower rarity can never be a 0 value, but get damn close. I feel this is a more positive experience for all, except for the soulless beings that have to code for it. This way, there is still a chance of getting screwed by the Cryptarch, but there is still a chance, and a better one of getting rewarded as well. Something tells me this is how decryption is [i]supposed[/i] to work. My math is simply for example purposes only, and should be tweaked (heavily) before implementation. [u][b]Story[/b][/u] Nice job with "Show, don't tell." Unfortunately, you have shown us a lot with little to no context within the game. Yes, I can always hit up the Grimoire online or on the Companion (which is delightful, btw. great job there.), but to have to leave the game to do so breaks gameplay flow. Don't go the Mass Effect route and have some ridiculous codex in-game, that is...too much, and a bit of text overload, though narrated video, or video like the opening cutscene could do WONDERS for this problem. (This is more likely an idea for future expansions/games). Bungie: Destiny is NOT a bad game. It is a game with some pretty Brave concepts that needed a bit more time in the cooker. To compare this game to Halo leads down the path to darkness. Halo is the roots, but this tree is borne of greater fruit. Send more content (little things, like guns, are appreciated) and keep up the good work.

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  • Edited by Kasack: 10/2/2014 10:18:49 PM
    [u][b]Missions[/b][/u] Variety is the spice of life, huh? While the current slate of missions/patrols are...adequate, Lets mix it up a bit, take a page from your public events. Guardian Extraction: Overwhelming waves of enemies force players to fall back to RANDOM extraction point. Tank/mobile target defense (defended object MUST move from position a to spawnpoint) Demolition: Plant the bomb. somewhere. Assault: attack the enemy stronghold. "Clear them out!" Limited respawing (heroic darkness zone), enemy has heavy reinforcements to start. Basically, the final stage of a Strike. [u][b]Extra-curricular Activities[/b][/u] The companion app is nice, but I feel underutilized. The map is nice, grimoire, gear, inventory, its all nice. Make it AMAZING: allow vendor purchases thru the app (deliverable in-game via special orders [I feel she is underutilized as a second postmaster]). Allow players to earn vanguard marks or rank by doing things in the real world--checking in/clearing bounties, accepting bounties in the app (treat them like patrol missions-- +10 rank, and 1-3 marks is fine for each thing done, or for 5 things done via the app.

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